Packt is pleased to announce the release of Learning Physics Modeling with PhysX, a concise tutorial for game developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently. This practical guide is available in print and all popular eBook formats priced at $34.99 and $17.84 respectively.
About the author:
Krishna Kumar is a Graphics and Game Programmer. He completed his Bachelor of Engineering in Computer Science in 2010. Since then, he has been working in the field of graphics, game programming, 3D interactive applications, and virtual reality. He feeds on the advancement of graphics and game technologies. In his free time, he learns new things or plays FPS games such as Crysis, Far Cry, and COD. He also maintains a website at http://www.gfxguru.org, which is dedicated to graphics and game programming.
PhysX is a proprietary realtime physics engine middleware SDK. It was developed by Ageia with the purchase of ETH Zurich spin-off NovodeX in 2004. Ageia was acquired by Nvidia in February 2008.
Learning Physics Modeling with PhysX will help readers to master physics simulation using the PhysX Physics Engine from scratch. This is useful not only for game developers, but also for developers making virtual walkthroughs, training, and other simulation applications. The book begins by introducing readers to the basic concepts of physics engines and gives them a glimpse of PhysX implementation. The book then moves on to cover everything readers need to know about the PhysX 3 Physics Engine, and by the end of the book, they will be able to use it to program their very own physics simulations quickly and efficiently.
Packt Publishing has also released the following books:
Microsoft Dynamics CRM 2013 Marketing Automation (published – April 2014)
SDL Trados Studio - A Practical Guide (published – February 2014)
Oracle ADF Enterprise Application Development – Made Simple: Second Edition (published – February 2014)
Packt is one of the most prolific and fastest-growing tech book publishers in the world. Originally focused on open source software, Packt books now focus on practicality. Packt’s digitally-focused business model allows them to publish up-to-date books in very specific areas.
|Learning Physics Modeling with PhysX|
|This is an apt book for Game Developers or anyone who wants to learn how to fully utilize the PhysX Physics Engine quickly and efficiently.
For more information, please visit: http://www.packtpub.com/learning-physics-modeling-with-physx/book