About the Author:
Patrick Felicia is a lecturer and researcher at the Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital games in schools: A handbook for teachers (published by European Schoolnet). Patrick is also the editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.
Unity is a cross-platform game engine with a built-in IDE developed by Unity Technologies. It is used to develop video games for web plugins, desktop platforms, consoles, and mobile devices; and is utilized by over one million developers. It grew from an OS X-supported game development tool in 2005 to a multi-platform game engine.
Getting Started with Unity introduces the reader to a wide range of the core features used to develop games with Unity3D, including the user interface. Readers are taught all of the essential aspects such as transformations, scripting, navigation, and built-in controllers in detail. Through simple stepping stones, readers will gain all the necessary skills to create a survival video game.
Getting Started with Unity is ideal for 3D game developers who want to learn how to use Unity3D and become familiar with its core features. This book is also suitable for intermediate users who would like to improve their skills. No prior knowledge of Unity3D is required.
|Getting Started with Unity|
|Learn how to use Unity by creating your very own "Outbreak"survival game while developing your essential skills
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