Learn to create stunning shaders and effects for Unity 3D using Packt’s new book and eBook.

July 2013 | Cookbooks

Unity Shaders and Effects Cookbook is a new book from Packt that will guide readers through the process of understanding vectors, how they are used to construct lighting is constructed, and also how textures are used to create complex AAA quality shaders without writing long algorithms.

About the author:
Kenny Lammers has been in the gaming industry for 13 years. He currently runs two companies: Creative TD, where he does Unity3D consulting / asset creation for companies such as IGT, Microsoft, Janus Research, and Allegorithmic; and Ozone Interactive, which he owns and operates with his business partner Noah Kaarbo. Ozone specializes in creating interactive applications and high quality design with a focus on Unity3D for companies such as Amazon, E-line Media, Microsoft, and Sucker Punch games. His games industry experience has given him the opportunity to create characters using Zbrush and Maya, write real time Shaders and post effects, and program full games in Unity3D using C#.

Unity Shaders and Effects Cookbook starts by looking at essential lighting and concludes by explaining how to create stunning screen effects like those seen in high quality 3D and mobile games. Readers will discover techniques including normal mapping, image based lighting, and how to animate models inside a Shader.

With the help of this book readers will learn how to create post effects and make their games look visually stunning, create complex surfaces such as skin and cloth, get to know what works well for mobile platforms as opposed to PC platforms, how Diffuse and Specular work, as well as how to use them in creative ways.

The book consists of the following essential chapters:
Chapter 1: Diffuse Shading
Chapter 2: Using Textures for Effects
Chapter 3: Making your game shine with Specular
Chapter 4: Reflecting your world
Chapter 5: Lighting Models
Chapter 6: Transparency and Modern GPU’s
Chapter 7: Vertex Magic
Chapter 8: Mobile Shader Adjustment
Chapter 9: Making your shader world Modular with CGIncludes
Chapter 10: Screen Effects with Unity Render textures
Chapter 11: Gameplay and Screen Effects


Unity Shaders and Effects Cookbook will be useful for developers with no previous Shader writing experience but with a solid understanding of Unity, who wish to take their game to a whole new level with effects using Shaders in Unity 3D. For more information, please visit the book page at http://www.packtpub.com/unity--shaders-and-effects-cookbook/book

Unity Shaders and Effects Cookbook
Understand the structure of Surface Shaders through easy to understand step-by-step examples

For more information, please visit: http://www.packtpub.com/unity--shaders-and-effects-cookbook/book

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