HTML5 is a language for structuring and presenting content for the World Wide Web, a core technology of the Internet, and is the fifth revision of the HTML standard. The HTML standard defines a single language that can be written in HTML and XML, attempts to solve issues found in previous iterations of HTML, and addresses the needs of Web Applications.
HTML5 Games Development by Example: Beginner’s Guide will teach developers to use the latest HTML5 and CSS3 web standards to build card games, drawing games, physics games and multiplayer games over the network. Additionally, developers will specifically learn to draw game objects and animate them, to add audio and connecting players, and to build physics game with Box2D physics engine.
Using this book, readers will be able to build a traditional Ping Pong game with two players playing in one computer, create a CSS3-driven card game with transform and 3D flipping effects, use the Canvas with multiple layers and the Drawing API to create a string untangle game, form HTML5 game audio and build a piano-based musical game, store game data persistently using local storage, and build real-time network multiplayer games.
|HTML5 Games Development by Example: Beginner’s Guide|