Packt is pleased to announce the release of Learning Windows 8 Game Development, a practical tutorial that will guide readers through Windows 8 RT with a specific focus on game development. This book will show readers how to develop a game from scratch for the Windows 8 platform and then sell it in the Windows store. This book is available now in all popular formats, including print, eBook, Kindle, and select library formats. The print book is 244 pages long and is priced at $49.99, while the eBook is priced at $25.49.
About the author:
Michael Quandt has been working with games, from XNA to DirectX to Unity, as a hobbyist and professional for four years. He has spoken at local game development conferences and workshops while working with Microsoft Australia as a Technical Evangelist. He has contributed to the translation of multiple major games franchises to the Windows Store platform, and he continues to work with local developers and students to get them involved in game development and to help them bring their best to the Windows platform.
Windows 8 is a personal computer operating system developed by Microsoft as part of the Windows NT family of operating systems. With the recent success of a lot of smaller games, game development is quickly becoming a great field to get in to. Mobile and PC games are on the rise, and having a way to create a game for all types of devices without rewriting everything is a huge benefit for the new Windows 8 operating system.
Using Learning Windows 8 Game Development, readers will learn how to create exciting games for tablets and desktop PCs on the Windows 8 platform. The book discusses in-depth about graphics, multiplayer options, how to use the Proximity + Socket APIs to add a local multiplayer, how to sell the game outright, and in-app purchases. With this book, readers will learn how to write the code required to set everything up, get some graphics on the screen, and then jump into the fun part of adding gameplay to turn a graphics sample into a proper game. As a bonus, readers are shown how to add awesome features to their games like networking, motion controls, and even take advantage of new Windows 8 features like live tiles and sharing to make players want to challenge their friends and keep playing. This book wraps up by covering the only way a good game can finish development: by shipping the game on the Windows Store.
The following chapters are covered in this book:
Chapter 1: Getting Started with Direct3D
Chapter 2: Drawing 2D Sprites
Chapter 3: Adding the Input
Chapter 4: Adding the Play in the Gameplay
Chapter 5: Tilting the World
Chapter 6: Bragging Rights
Chapter 7: Playing Games with Friends
Chapter 8: Getting into the Store
Chapter 9: Monetization
Learning Windows 8 Game Development is for any developer looking to branch out and make some games. It's assumed that the reader will have an understanding of C++ and basic programming.
|Learning Windows 8 Game Development|
|Learn how to develop exciting tablet and PC games for Windows 8 using practical, hands-on examples
For more information, please visit book page