Learn to develop and deploy graphics-rich Android applications using Packt’s new book and eBook

January 2014 | Open Source, Web Development

Packt is pleased to announce the release of its new book Learning Android Canvas; a practical guide that helps readers to develop applications that contain rich 2D graphics such as backgrounds, buttons, and even some small games with static 2D graphics. The book costs $29.99, and is also available in all the popular eBook formats for $15.29.

About the Author:

Mir Nauman Tahir completed his MS in Information Technology from Khyber Pakhtoonkhwa, Pakistan. He specialized in web technologies. Mir worked on the Android source code for almost 1.5 years in a research group as a developer and published a research paper on the basis of his research with that team. Mir has also worked on other open source technologies such as OpenERP, PostGre-SQL, and different flavors of Linux.

The Canvas element is part of HTML5 and enables dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap and does not have a built-in scene graph.

Learning Android Canvas is full of step-by-step instructions and practical examples that will help readers develop rich graphical applications and some simple games.

This book is a great resource for developers who have basic Android development knowledge and want to work on graphics-rich applications and games, but are totally new to working with graphics and Android Canvas.

 

Learning Android Canvas
Learning Android Canvas is a practical guide, which will help you develop applications that contain rich 2D graphics like backgrounds, buttons, and even some small games with static 2D graphics. The book is full of step-by-step lessons and practical examples. This book helps you develop rich graphical applications and some simple games.

For more information, please visit: www.packtpub.com/learning-android-canvas/book

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