Implement amazing web-based audio processing using the Web Audio API with Packt’s new book and eBook.
Packt is pleased to announce the release of Instant Audio Processing with Web Audio, a power packed compact book that will teach the reader how to implement real-time audio effects using the powerful Web Audio API interface. The book has practical, step-by-step instructions, and a concise, recipe-based approach to help the reader learn everything they need to know about the Web Audio API. This 76 page Instant book is available in PDF, e-pub, and Kindle formats for $11.04.
About the Author:
Chris Khoo is software developer with over 15 years of industry experience in developing games at companies including Microsoft, Disney, Electronic Arts, and Nexon. He is also the founder and primary developer at Wappworks Studio, a 3-man indie online and mobile game studio. He has stellar experience in AAA console game programming and web development, giving him the ability to implement audio using the Web Audio API.
Web Audio is an upcoming industry standard for web audio processing. Using the API, developers can develop web games and applications with real-time audio effects to rival their desktop counterparts.
Instant Audio Processing with Web Audio starts by exploring the API and its application to produce real-time audio effects such as audio stitching, audio ducking, and audio equalization. After explaining the basics, the book delves into advanced topics, such as implementing basic and advanced audio looping behaviors, building a 5-band sound equalizer, and making reusable audio layers, to name a few.
|Instant Audio Processing with Web Audio|
|Understand the fundamental design philosophy underlying the Web Audio API
For more information, please visit: http://www.packtpub.com/audio-processing-with-web-audio/book