Packt is pleased to announce the release of HLSL Development Cookbook, a practical, step-by-step guide consisting of a series of essential recipes designed to help readers make the most out of different video game rendering techniques and simulations using the DirectX 11 API. This book is out now and is available in print and most popular eBook formats.
About the Author:
Doron Feinstein has been working as a graphics programmer in various industries for the past decade. He has a degree in Software Engineering and began his career working on various 3D simulation applications for military and medical use. Currently working at Rockstar Games as a Senior Graphics Programmer, he gets to work on the company’s latest titles for Xbox 360, PS3, and PC.
The High-level shader language (HLSL) allows game developers to harness the power of shaders within DirectX 11 so that they can push the boundaries of 3D rendering like never before.
HLSL Development Cookbook is specifically designed to help readers understand concepts via practical examples. This essential cookbook covers topics ranging from industry-standard lighting techniques to more specialist post-processing implementations such as bloom and tone mapping. Explained in a clear yet concise manner, each recipe is also accompanied by practical examples with full documentation so that readers can implement HLSL according to their individual requirements.
The chapters covered in this book are:
Chapter 1: Forward Lighting
Chapter 2: Deferred Shading
Chapter 3: Shadow Mapping
Chapter 4: Post-processing
Chapter 5: Screen Space Effects
Chapter 6: Environment Effects
This book will be of huge benefit to game developers who want to implement powerful shaders with the High-level shader language. For more information about the book, please visit the Packt website.
|HLSL Development Cookbook|
|Implement stunning 3D techniques using the power of HLSL and DirectX
For more information, please visit the book web-page