Learn to create 2D games with Clickteam Fusion using Packt’s new book and eBook

April 2014 | Open Source

Packt is pleased to announce the release of its new book Getting Started with Clickteam Fusion, a step-by-step guide to creating 2D video games with Clickteam Fusion. The book has 114 pages and is competitively priced at $22.99, and is also available in all the popular eBook formats, including Kindle, for $13.99.

About the Author:

Jurgen Brunner is currently working as a game designer and an indie developer in Austria and Germany. He studied game design and music at the University of Applied Sciences in Salzburg, and received his degree in 2010 with the diploma thesis Jump 'n' Run Evolution. The award-winning game, Pitiri, has been the greatest success of his career. Jurgen thrives with a passion for music and spends every minute of his free time in sound design or with his band, SaberRider.

Clickteam is a software company, which is best known for the creation of a script-free programming tool that allows users to create video games or other interactive software using a range of GUI tools. Clickteam have developed award-winning software such as Klik and Play, The Games Factory, and Multimedia Fusion.

Getting Started with Clickteam Fusion is a practical guide that will teach readers the magic of 2D game development. Clickteam is a user-friendly virtual creation tool that allows readers to develop games or apps for Windows, iOS, Xbox, XNA for windows mobile phone, Android, and Flash. The book will help the readers develop games for mobile phones and their PCs with descriptive examples.

The book takes readers through the basic aspects of the game development studio and is dedicated to beginners or game enthusiasts who want to create their own 2D video games. However, no prior knowledge of scripting language or Clickteam Fusion is required.

Getting Started with Clickteam Fusion covers the following topics:

Chapter 1: The Basics of Fusion
Chapter 2: The Editors of Fusion – Your First Game!
Chapter 3: Movements, Animations, and Graphics
Chapter 4: Using Extensions and Animations
Chapter 5: Creating Enemy Behavior and Health Bars in the Right Resolution
Chapter 6: Physics, Qualifiers, and Implementing a Soundtrack
Chapter 7: Creating Loops and Saving Games
Chapter 8: Exporters of Fusion and Mobile Development

Packt is one of the most prolific and fastest-growing tech book publishers in the world. Originally focused on open source software, Packt books now focus on practicality, recognizing that readers are ultimately concerned with getting the job done. Packt’s digitally-focused business model allows them to publish up-to-date books in very specific areas.

Getting Started with Clickteam Fusion
Learn to develop 2D Games with Clickteam Fusion

For more
information, please visit: http://www.packtpub.com/getting-started-with-clickteam-fusion/book

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