Get to grips with the Blender Game Engine using Packt’s new book and e-book

October 2012 | Beginner's Guides, Open Source

Packt Publishing is pleased to announce Blender Game Engine: Beginner’s Guide, a new book and ebook packed with step by step instructions for creating a complete game. Written by Victor Kuller Bacone, and filled with practical tutorials, the book will help developers through the entire process from beginning to end, to make a 3D video game.

Blender is a free open source 3D content creation suite, used for creating animated films, visual effects, interactive 3D applications or video games. Blender's features include 3D modeling, UV unwrapping, texturing, rigging and skinning, animating, match moving, rendering, and video editing.

The Blender Game Engine: Beginner’s Guide book guides the reader towards game development without the need for coding. The book contains detailed instructions to control game characters, set up a complete game level, and create spawn points for the player’s character.

The book covers advanced topics such as modifying enemy behavior without using scripts, setting up collision detection and enemy AI and importing freely available 3D game assets. With this book readers will have a solid foundation that will allow them to master Blender's logic editor and build 3D games.

This book is for readers who have used Blender and want to excel in the Blender Game Engine (BGE). The book is out now and available from Packt in print and popular eBook formats. To read more about it and download a sample chapter, please visit the Packt web-page.

 


Blender Game Engine: Beginner’s Guide
Use Blender to create a complete 3D video game

For more information, please visit: http://www.packtpub.com/blender-game-engine-beginners-guide/book

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