Get the most out of the powerful Unity 4 game engine using Packt's new book and eBook

July 2013 | Open Source

Packt is pleased to announce the release of Unity 4.x Cookbook, a hands-on guide to exploring the wide range of Unity scripting and multimedia features, packed with ready-to-use solutions and game features. With this book, developers and programmers will gain an in-depth knowlegde of the Unity 4 game engine. The print book comes in at over 386 pages and is competitively priced at $49.99, whilst the e-book and Kindle versions are available for $25.49.

About the Authors:

Matt Smith : Specializing in interactive multimedia e-learning and web applications, Matt is currently a senior lecturer in computing at the Institute of Technology in Blanchardstown, Dublin, Ireland and has also been lecturing in programming, artificial intelligence, web development and interactive multimedia for almost 20 years.

Chico Queiroz : A multimedia designer from Rio de Janeiro, Brazil, Chico is currently a Digital Designer at the Computer Graphics Technology Group (TecGraf), a lab within the Pontifical Catholic University of Rio de Janeiro (PUC-Rio), where he uses Unity to develop interactive presentations and concept prototypes for interactive visualization software.

Unity is a cross-platform game engine used to develop video games for web plugins, desktop platforms, consoles, and mobile devices. Unity is primarily used to create mobile and web games, but can also deploy games to consoles or the PC. The game engine was developed in C/C++, and is able to support code written in C#, JavaScript, or Boo.

Unity 4.x Cookbook is a comprehensive exercise in game development covering audio, cameras, images, materials, animations, GUIs, external resources, devices, directional, artificial intelligence character control, performance optimization, and much more to get readers quickly up and running with Unity.

Utilizing this book, users will understand the full power of the Unity game engine and game development, discovering how to combine scripting and animation to improve GUIS with real-time radars, custom mouse cursors, analogue and digital clocks, color section dialogs, and other effects. They will also learn how to communicate with websites and their databases to create online scoreboards.

This book covers the following essential topics:

Chapter 1: Getting Started with Unity 4.x

Chapter 2: Using Cameras

Chapter 3: Creating Maps and Materials

Chapter 4: Creating GUIs

Chapter 5: Controlling Animations

Chapter 6: Playing and Manipulating Sounds

Chapter 7: Working with External Resource Files and Devices

Chapter 8: Working with External Text Files and XML Data

Chapter 9: Managing Object States and Controlling Their Movements

Chapter 10: Improving Games with Extra Features and Optimization

Chapter 11: Taking Advantage of Unity Pro

Packt Publishing has also released/is due to publish these other Unity books:

Unity 4.x Game AI Programming (Coming soon)

Unity 3.x Scripting (published)

Unity 3.x Game Development by Example Beginner's Guide (published)

About Packt:

Packt is one of the most prolific and fastest-growing tech book publishers in the world. Originally focused on open source software, Packt books now focus on practicality, recognizing that readers are ultimately concerned with getting the job done. A digitally-focused business model allows Packt to publish up-to-date books in very specific areas.

Unity 4.x Cookbook
Over 100 recipes to spice up your Unity Skills

For more information, please visit: Unity 4.x Cookbook

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