Packt is pleased to announce the release of Unity 4.x Cookbook, a hands-on guide to exploring the wide range of Unity scripting and multimedia features, packed with ready-to-use solutions and game features. With this book, developers and programmers will gain an in-depth knowlegde of the Unity 4 game engine. The print book comes in at over 386 pages and is competitively priced at $49.99, whilst the e-book and Kindle versions are available for $25.49.
About the Authors:
Matt Smith : Specializing in interactive multimedia e-learning and web applications, Matt is currently a senior lecturer in computing at the Institute of Technology in Blanchardstown, Dublin, Ireland and has also been lecturing in programming, artificial intelligence, web development and interactive multimedia for almost 20 years.
Chico Queiroz : A multimedia designer from Rio de Janeiro, Brazil, Chico is currently a Digital Designer at the Computer Graphics Technology Group (TecGraf), a lab within the Pontifical Catholic University of Rio de Janeiro (PUC-Rio), where he uses Unity to develop interactive presentations and concept prototypes for interactive visualization software.
Unity 4.x Cookbook is a comprehensive exercise in game development covering audio, cameras, images, materials, animations, GUIs, external resources, devices, directional, artificial intelligence character control, performance optimization, and much more to get readers quickly up and running with Unity.
Utilizing this book, users will understand the full power of the Unity game engine and game development, discovering how to combine scripting and animation to improve GUIS with real-time radars, custom mouse cursors, analogue and digital clocks, color section dialogs, and other effects. They will also learn how to communicate with websites and their databases to create online scoreboards.
This book covers the following essential topics:
Chapter 1: Getting Started with Unity 4.x
Chapter 2: Using Cameras
Chapter 3: Creating Maps and Materials
Chapter 4: Creating GUIs
Chapter 5: Controlling Animations
Chapter 6: Playing and Manipulating Sounds
Chapter 7: Working with External Resource Files and Devices
Chapter 8: Working with External Text Files and XML Data
Chapter 9: Managing Object States and Controlling Their Movements
Chapter 10: Improving Games with Extra Features and Optimization
Chapter 11: Taking Advantage of Unity Pro
Packt Publishing has also released/is due to publish these other Unity books:
Unity 4.x Game AI Programming (Coming soon)
Unity 3.x Scripting (published)
Unity 3.x Game Development by Example Beginner's Guide (published)
Packt is one of the most prolific and fastest-growing tech book publishers in the world. Originally focused on open source software, Packt books now focus on practicality, recognizing that readers are ultimately concerned with getting the job done. A digitally-focused business model allows Packt to publish up-to-date books in very specific areas.
|Unity 4.x Cookbook|
|Over 100 recipes to spice up your Unity Skills
For more information, please visit: Unity 4.x Cookbook