Packt is pleased to announce the release of Slick2D Game Development, a practical and step-by-step guide designed for game programmers who are interested in learning more about the Slick game workflow and Slick game library. This book is also available in all the popular formats including Amazon, Kindle, e-pub and PDF.
About the Author :
Jacob Bevilacqua has worked on several open source projects, and being a student working on game development projects, he is proficient in Java and Java game development using both Slick2D and LibGDX.
Slick2D Game Development teaches readers about all the different components of Slick2D, such as installing and configuring a game library, rendering images, primitive shapes, strings, to the screen, updating the screen and utilizing delta time in order to assemble a complete game.
Game programmers will also discover exciting new features that will not only help them handle Slick2D game library, but will also add additional features to the game such as adding input and music, while taking a detailed look at the render method.
Slick2D Game Development covers the following topics:
Chapter 1: Setting Up Slick2D
Chapter 2: Game Structure
Chapter 3: The Slick2D Workflow
Chapter 4: A Deeper Look at Rendering
Chapter 5: A Look at Input
Chapter 6: Sound and Music
Chapter 7: From Example to Game
Packt Publishing has also released the following related titles:
Final Cut Pro X Cookbook
Sony Vegas Pro 11 Beginner's Guide
Instant Play Framework Starter [Instant]
Packt is one of the most prolific and fastest-growing tech book publishers in the world. Originally focused on open source software, Packt books now focus on practicality, recognizing that readers are ultimately concerned with getting the job done. A digitally-focused business model allows Packt to publish up-to-date books in very specific areas.
|Slick2D Game Development|
|Develop simple, yet engaging games with the Slick2D game engine
For more information, please visit: Slick2D Game Development