Packt is pleased to announce the release of Practical Game Design with Unity and Playmaker, a practical guide packed with examples that teaches readers how to build a full-fledged game with the help of Unity and Playmaker. This book is available now in print, eBook, Kindle, and select library formats. The print book is 122 pages long and is competitively priced at $29.99, whilst the eBook and Kindle versions are available for $15.29.
About the author:
Sergey Mohov is a game developer and designer with over three years of experience working on games in Unity. His prominent projects include Dédale, Paradis Perdus, and Lune. The rest of Sergey's games can be found on his website at http://sergeymohov.com along with his personal blog.
Unity is a cross-platform game engine with a built-in IDE developed by Unity Technologies. It is used to develop video games for web plugins, desktop platforms, consoles, and mobile devices. Unity is a powerful yet intuitive game development tool and environment for the creation of interactive 3D and 2D content. Playmaker is a flexible visual state machine editor and runtime library for Unity 3D that facilitates visual scripting.
Practical Game Design with Unity and Playmaker is a step-by-step tutorial that thoroughly explains how to make a game from scratch quickly and effortlessly. It details the steps required to make a game in seven chapters, each examining one of the aspects of game development in the most practical and concise way possible.
The book starts by explaining the component-based approach to game development. It then moves on to teach readers how to use a state machine to make a game with minimum code and how to add AI and Photon networking to it. The book then moves on to help readers understand how to write a Kongregate API code and upload a game on it. The book ends by showing readers how to make a complete web multiplayer game in Unity and add an external API to it.
Following are the chapters covered in this book:
Chapter 1: Getting Started with Unity and Playmaker
Chapter 2: Unity's and Playmaker's User Interface
Chapter 3: Components and State Machines
Chapter 4: Creating Your First Game
Chapter 5: Scripting and Custom Actions
Chapter 6: Networking and Multiplayer
Chapter 7: Working with External APIs
Packt Publishing has also released the following other game design books:
• Mobile Game Design Essentials (Published)
• Unity Multiplayer Games (Published)
All Unity books are published by Packt Enterprise. Packt Enterprise is a publishing division of Packt Publishing designed to serve the information needs of IT professionals in the Enterprise space. Packt Enterprise also publishes on IBM, Microsoft, Citrix, Oracle, Amazon, Google, and SAP technologies.
Anchoring Text – #Unity, #Unity 3D, #Playmaker, #Game Design
|Practical Game Design with Unity and Playmaker|
|Design and build your very own game using Unity and Playmaker with Packt's new book and eBook!
For more information, please visit: Book Page