Packt is pleased to announce the release of Creating E-Learning Games with Unity, a step-by-step guide that helps readers incrementally develop the game framework. The print book comes in at 246 pages and is competitively priced at $39.99, while the eBook and Kindle versions are available for $23.99.
About the author:
David Horachek is a video game developer with more than 13 years of experience in programming arcade, home console, and portable games. He has programmed game projects published by various well-known companies such as Midway games, SEGA, EA, and Ubisoft.
Unity is a cross-platform game engine with a built-in IDE developed by Unity Technologies. It is used to develop video games for web plugins, desktop platforms, consoles, and mobile devices.
Creating E-Learning Games with Unity is a hands-on guide with an interactive and engaging approach to programming games. The book covers all aspects of the e-learning game framework using the Unity engine and consists of a 3-way learning program (teach, test, and reinforce). The book is based on a pedagogy and game theory that will enable users to design a system to handle mission tracking in the game.
The book will teach readers to develop interactive objects and help them create a user interface. It is dedicated to beginners, but may be used by professionals, educators, or trainers with a sound knowledge of Unity scripting and Finite State Machine.
The book consists of the following essential topics:
Chapter 1: Introduction to E-Learning and the Three Cs of 3D Games
Chapter 2: Interactive Objects and MissionMgr
Chapter 3: Mission One – Find the Facts
Chapter 4: Mission One – Future Proofing the Code
Chapter 5: User Interfaces in Unity
Chapter 6: NPCs and Associated Technology
Chapter 7: Mission Two – Testing a Player's Learning
Chapter 8: Adding Animations
Chapter 9: Synthesis of Knowledge
Chapter 10: An Extensible Game Framework Pattern in Unity
Packt is one of the most prolific and fastest-growing tech book publishers in the world. Originally focused on open source software, Packt books now focus on practicality, recognizing that readers are ultimately concerned with getting the job done. Packt’s digitally-focused business model allows them to publish up-to-date books in very specific areas.
|Creating E-Learning Games with Unity|
|Learn to develop 3D E-Learning games with Unity