Create stunning 3D games with Torque using Packt’s new Book and eBook

February 2013 | Cookbooks, Open Source

Packt brings to you Torque 3D Game Development Cookbook, a practical tutorial that explains the various features of Torque 3D and all of its subsystems, using which professionals and indie game developers will be able to gain in-depth knowledge of Torque 3D. This book is available now in print, eBook, Kindle and select library formats. The print book comes in at over 380 pages and is competitively priced at $49.99, whilst the e-book and Kindle versions are available for $25.49.

About the Author:

David Wyand: Using GarageGames' Torque Game Engine for the past 10 years, his other interestes includes 3D graphics applications, computer networking and Artificial Intelligence for computer games.

Torque 3D is a 3D computer game engine that features PhysX support, modern shader features and an advanced deferred lighting model. T3D also supports both windows and browser based deployment as standard.

Torque 3D Game Development Cookbook covers all the essential areas of Torque 3D such as activating level-specific game code and scheduling game events, dragging and dropping items between windows to work with an in-game inventory system and covering the seams between objects with well placed decals.

This book lays emphasis on some of the advanced topics that highlights various techniques of writing custom shaders and postFX, using zones for improving rendering performance and enhancing game’s ambience through sound. Furthermore, readers will not only be able to create amazing 3D games, but also take their skills on a higher level.

Some of the essential chapters covered in this book are:

Chapter 1: TorqueScript: The Only Script You Need to Know

Chapter 2: Working with Your Editors

Chapter 3: Graphical User Interface

Chapter 4: Camera and Mouse Controls

Chapter 5: Your Graphics Evolved

Chapter 6: Make That Sound Happen

Chapter 7: Game Objects

Chapter 8: Multiplayer Servers

Chapter 9: Importance of Networking

Chapter 10: Miscellaneous Gameplay Features

Packt publishing has published other 3D Game titles:

Unreal Development Kit Game Design Cookbook (published)

CryENGINE 3 Game Development: Beginner's Guide (published)

Unity 3.x Game Development Essentials (published)

About Packt: Packt is one of the most prolific and fast-growing tech book publishers in the world. Originally focused on open source software, Packt books focuses on practicality, recognising that readers are ultimately concerned with getting the job done. Packt’s digitally-focused business model allows to publish up-to-date books in very specific areas.

Torque 3D Game Development Cookbook
Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

For more information, please visit: Torque 3D Game Development Cookbook

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