Create a Libgdx multi-platform game from scratch using Packt’s new book and eBook.

October 2013 | Open Source

Packt is pleased to announce the release of Learning Libgdx Game Development , an easy-to-follow guide that will teach readers how to successfully develop games in Libgdx. Readers will progressively build on their knowledge of both Libgdx and game development as they work through the book's 12 informative chapters. The print book is 388 pages long and is competitively priced at $44.99, whilst the eBook is available in Kindle and PDF versions for $22.94.

About the Author:

Andreas Oehlke is a professional software engineer and computer scientist. He holds a Bachelor's degree in Computer Science and loves to assemble and disassemble software and hardware alike. His hobbies include game and web development, programming in general (software design and new languages), programming embedded systems with microcontrollers, playing sports, and making music. He currently works full-time as a software engineer for a German financial institution. Furthermore, he has also worked as a consultant and a game developer in San Francisco, CA. In his spare time, he provides his expertise to a German start-up called Gamerald.

Libgdx is a cross-platform game and visualization development framework. It currently supports Windows, Linux, Mac OS X, Android, iOS, and HTML5 as target platforms.

With Learning Libgdx Game Development , readers will learn how to speed up their overall productivity with the JVM Code Hot Swapping feature. The book will also teach readers how to manage and play audio files and how to add special effects to a game to improve its look and feel. Readers will also be guided through how to use the texture packer to automate the creation of texture atlases and how to use the texture atlases for optimized sprite rendering. The book also gives detailed instructions on how to create a project setup and how to test the base code required for game building as well as how to use Scene2D to create and organize complex menu structures.

The following topics are covered in this book:

Chapter 1: Introduction to Libgdx and Project Setup

Chapter 2: Cross-platform Development – Build Once, Deploy Anywhere

Chapter 3: Configuring the Game

Chapter 4: Gathering Resources

Chapter 5: Making a Scene

Chapter 6: Adding the Actors

Chapter 7: Menus and Options

Chapter 8: Special Effects

Chapter 9: Screen Transitions

Chapter 10: Managing Music and Sound Effects

Chapter 11: Advanced Programming Techniques

Chapter 12: Animations

Learning Libgdx Game Development is designed for existing game developers as well as those who want to get started with game development using Libgdx. Some basic knowledge of game development and Java game development is recommended. For more details about the book, please visit

Learning Libgdx Game Development
An easy-to-follow guide that will help you develop games in libGDX successfully

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