ZBrush 4 Sculpting for Games: Beginner's Guide is a new book from Packt that will help readers to sculpt machines, environments and creatures for their game development projects. Written by Manuel Scherer, this book covers all aspects of sculpting for games, right from developing concept art to integrating the available models with the game environment.
ZBrush is a digital sculpting and painting program that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology, which stores lighting, color, material and depth information for all objects on the screen. Additionally, ZBrush has powerful features, intuitive workflows and a wide range of powerful tools, which can be used to create models for vehicles, props, environments, and characters.
ZBrush 4 Sculpting for Games: Beginner's Guide makes creating game art in ZBrush fast and easy for users. This book allows users to start by creating a "spooky tree" model, and then helps them master the sculpting, texturing and decoration skills that are essential for all ZBrush topics. Furthermore, users will learn to sculpt monsters and other creatures, deal with cloth and other soft materials, and prepare the model to become an animated, controllable character in a game.
Using this book, developers will learn to model solid and organic matter in ZBrush, produce low-poly models suitable for use in 3D games, work with textures, materials and other details, create outstanding visual results, incorporate material from photos and other sources into their sculptures, and generate complex creatures and objects with moving parts.
A fast-paced friendly guide filled with realistic examples and clear step-by-step instructions, this book is ideal for both novice and intermediate digital artists or game developers, who wish to create their own 3D sculptures in ZBrush. The book is out now and available from Packt. To read more about it, please visit: www.packtpub.com/zbrush-4-sculpting-for-games-beginners-guide/book
ZBrush 4 Sculpting for Games: Beginner's Guide
| Sculpt machines, environments, and creatures for your game development projects;
For more information, please visit: www.packtpub.com/zbrush-4-sculpting-for-games-beginners-guide/book