Create games, animation, and digital stories using Scratch 2.0 with Packt's new book and eBook

May 2014 | Beginner's Guides, Open Source

Packt is pleased to announce the release of its new book and eBook, Scratch 2.0 Beginner's Guide: Second Edition. This book will teach readers of all ages how to create exciting games, animation, and digital stories using Scratch 2.0. They will learn how to use the advanced features of Scratch and how to solve problems based on need and program limitations. This 296 page book is available now in print for $49.99 and all popular eBook formats for $9.99.

About the author:
Michael Badger is a writer and technical communicator who has worked in a range of technical roles, including support, automated software testing, and project management. He has authored several books for Packt Publishing, including Scratch 1.4 Beginner's Guide. He also authors a regular Scratch column for Raspberry Pi Geek Magazine which focuses on Scratch 1.4.

Scratch 2.0 is the current major version of Scratch, following on from Scratch 1.4. It features a redesigned editor and website and allows you to edit projects directly from your web browser as well as in an offline editor. It went into public beta on January 28, 2013, and was officially released on May 9, 2013. The most important thing to know, however, is that Scratch is awesome.

Scratch 2.0 Beginner's Guide: Second Edition will help readers to become bona fide Scratch programmers and will lay the foundation for programming in any computer language. The book presents six hands-on projects that will guide readers through how to design user interfaces including sequences, characters, and controls. With this book, readers will be able to translate a storyline or plot their imagination into an online game, animation, or digital story in no time. The book's step-by-step approach will make it easier for readers to reflect on each programming exercise. 

Scratch 2.0 Beginner's Guide: Second Edition covers the following essential topics:

Chapter 1: Welcome to Scratch 2.0
Chapter 2: A Quick Start Guide to Scratch
Chapter 3: Creating an Animated Birthday Card
Chapter 4: Creating a Scratch Story Book
Chapter 5: Creating a Multimedia Slideshow
Chapter 6: Making an Arcade Game – Breakout (Part I)
Chapter 7: Programming Challenging Gameplay – Breakout (Part II)
Chapter 8: Chatting with a Fortune Teller
Chapter 9: Turning Geometric Patterns into Art Using the Pen Tool

This book is aimed at those with a big imagination and who want to learn how to master Scratch quickly. Since the book takes a simple, strategic, and structured approach to learning Scratch, it's ideal for self-motivated students and teachers. This book creates a perfect environment that makes it fun for students of any age to think, create, and collaborate digitally.

 


Scratch 2.0 Beginner's Guide: Second Edition
Create digital stories, games, arts and animations through six unique projects

For more information, please visit: book page

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