Packt is pleased to announce the release of its new book, titled Box2D for Flash Games that will help readers design simple yet addictive flash based games. With step by step instructions and guideline to create games with Box2D, this book analyses two of the most played physics games allowing readers to build them from scratch.
About the Author: Emanuele Feronato is a prolific programmer from Italy with over two decades of experience & expertise in game design & development. As a game developer, he developed Flash games sponsored by the biggest game portals and played more than 70 million times, and now is porting most of them on mobile platforms.
Box2D for Flash Games introduces the reader to the process of building a physics game from bare essentials and takes them through complex features such as forces, joints and motors. Readers will learn to interact with physics bodies using mouse or keyboard and manage materials by assigning physics properties.
Through this book, readers will be shown how to build vehicles with joints and motors and Add forces and impulses to bodies thereby being able to handle every kind of collision. With motors giving life to cars, catapults and siege machines firing bullets, this book will help give a realistic look to the game under development.
The book consists of the following chapters:
Chapter 1: Hello Box2D World
Chapter 2: Adding Bodies to the World
Chapter 3: Interacting with Bodies
Chapter 4: Applying Forces to Bodies
Chapter 5: Handling Collisions
Chapter 6: Joints and Motors
Chapter 7: Skinning the Game
Chapter 8: Bullets and Sensors
Beginners or professional developers with a interest in developing Flash games with physics will find this book to be an interesting read. For more details, please visit the book page at http://www.packtpub.com/box2d-for-flash-games/book
| Box2D for Flash Games |
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Design blockbuster physics game and handle every kind of collision
For more information, please visit: http://www.packtpub.com/box2d-for-flash-games/book |



