Create Action packed 3D Games using Packt's New Book and eBook

November 2012 | Beginner's Guides, Enterprise

Packt is pleased to announce XNA 4 3D Game Development by Example: Beginner's Guide, a new book which will help readers structure a 3D world by implementing a variety of 3D techniques, including terrain generation and 3D model rendering. This book is available now in print, eBook, Kindle and select library formats. The print book comes in at over 322 pages and is competitively priced at $44.99, whilst the e-book and Kindle versions are available for $25.49.

About Author: Kurt Jaegers is an Oracle Database and Windows Network Administrator. Being the owner of xnaresources.com, he is a long-time hobbyist game developer and has built games for everything from the Commodore 64 to the Xbox 360.

XNA was originated out of the project's development name, Xbox New Architecture. XNA is a set of tools with a managed runtime environment that facilitates video game development and management.

XNA 4 3D Game Development by Example: Beginner's Guide highlights the core concepts of 3D graphics and the 3D world by guiding readers through the creation of 3D terrain on a 2D height map image by adding texture and lighting to the terrain's surface.

The book takes a step-by-step approach to building 3D games with Microsoft XNA, describing each section of code in depth, thereby explaining the topics and concepts in detail. Using this book, developers will not only be able to create a billboard particle system in order to produce dynamic explosions, but also build a button-based user interface overlay for 3D game.

The principal chapters emphasized in this book are:

Chapter 1: Introduction to XNA

Chapter 2: Cube Chaser-A Flat 3D World

Chapter 3: Cube Chaser It's A-Mazing!

Chapter 4: Cube Chaser-Finding Your Way

Chapter 5: Tank Battles-A War-torn Land

Chapter 6: Tank Battles-The Big Guns

Chapter 7: Tank Battles-Shooting Things

Chapter 8: Tank Battles-Ending the War

Chapter 9: Mars Runner

Chapter 10: Mars Runner-Reaching the Finish Line

Packt Publishing has also released and is due to publish other XNA books:

1.Building your first mobile game using XNA 4.0 (Upcoming)

2.Microsoft XNA 4.0 Game Development Cookbook (Published)

Packt Enterprise is a publishing division of Packt Publishing designed to serve the information needs of IT Professionals in the Enterprise space. Packt Enterprise also publishes on Microsoft, IBM, Oracle, Citrix, Java, Amazon, Google and SAP technologies.


XNA 4 3D Game Development by Example: Beginner's Guide
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For more information, please visit: http://www.packtpub.com/xna-4-3d-game-development-example-beginners-guide/book

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