Build cross platform games with Cocos2d-x using Packt's new book and eBook

May 2013 | Beginner's Guides, Open Source

Packt is pleased to announce the release of Cocos2d-x by Example Beginner's Guide. Written by Roger Engelbert, this book will show how to make fun games for any platform using C++ combined with one of the most popular open source frameworks in the world. The book is out now and available from Packt in both print and all the popular eBook formats.

Cocos2d-x is a game engine based on Cocos2d for iPhone, with an expanding number of supported platforms, and several choices of programming languages that share the same API structure.

This book will teach readers how to build multi-device games in simple steps, letting the framework do all the heavy lifting. It will help in bringing games to the next level with easy to apply animations, particle effects, and physics simulation. Readers can quickly implement and test their own gameplay ideas, with an eye to optimization and portability. This book makes building games as interesting as it is to play them.

Cocos2d-x by Example Beginner's Guide will show readers how to build cross platform games using all the benefits of a time tested framework, plus the elegance and simplicity of C++. Each of the six tutorials for six very different games takes full advantage of the ease of Cocos2D-X and its quick implementation, moving from simple ideas to more advanced topics in game development, taking readers along the road to becoming an expert programming developer.

In easy-to-follow steps, the book teaches how to get the most out of the framework by adding animations and special effects, implementing a physics engine, and optimizing games. Readers will discover how to make their games look cooler with particle effects and learn how to create place holder sprites to quickly test their game ideas . They will be able to load external data into games and build games menus and tutorials. The book also covers creating a dash game and Box2D puzzle game, as well as being useful with hybrid iOS and Android projects.

Anyone who has brilliant ideas for amazing games and want to bring them to life, will benefit from Cocos2d-x by Example Beginner's Guide. Working through easy-to-follow examples and learning exactly what is required, readers will be able to turn their games into reality. No initial programming experience is necessary to understand the concepts of this book. More information about the book can be found on the Cocos2d-x by Example Beginner's Guide.


Cocos2d-x by Example Beginner's Guide
Make fun games for any platform using C++, combined with one of the most popular open source frameworks in the world

For more information, please visit book page

Code Download and Errata
Packt Anytime, Anywhere
Register Books
Print Upgrades
eBook Downloads
Video Support
Contact Us
Awards Voting Nominations Previous Winners
Judges Open Source CMS Hall Of Fame CMS Most Promising Open Source Project Open Source E-Commerce Applications Open Source JavaScript Library Open Source Graphics Software
Resources
Open Source CMS Hall Of Fame CMS Most Promising Open Source Project Open Source E-Commerce Applications Open Source JavaScript Library Open Source Graphics Software