Bring your OUYA kit to life using Packt's new book and eBook

June 2014 | Beginner's Guides, Open Source

Packt is pleased to announce the release of its new book and eBook, OUYA Game Development by Example. This thorough guide teaches readers about basic scripting methods in a three-dimensional game engine, giving them the knowledge they need to create stunning games on the OUYA console. This 268 page book is available now in print for $39.99 and all popular eBook formats for $20.39.

About the author:
Jack Donovan is a game developer and co-founder of Team Aurora Games, an independent game studio located in Burlington, Vermont. He founded Team Aurora Games with a group of his college peers because they wanted an outlet for creative projects that could eventually evolve into fully marketable games. He has been coding games in the Unity game engine since 2010, and has been working with the OUYA console ever since the initial developer kit release in 2012. He programs primarily in C#, C++, Objective-C, and JavaScript. He has extensive experience in the DirectX, XNA, and Unity libraries, and has developed his own homemade engines as well. He is also a passionate technical writer. He has contributed DIY/instructional articles to Wired.com and Popular Science magazine. He studied at Champlain College, which he graduated from in May 2014 with a Bachelor of Science degree in Game Programming. He's an avid music listener and coffee drinker, both of which helped make this book possible.

The OUYA is a microconsole running its own version of the Android operating system, developed by Ouya Inc. Julie Uhrman founded the project in 2012. Out of the box, Ouya supports media apps such as TwitchTV and XBMC media player. It runs a modified version of Android 4.1 Jelly Bean. With an OUYA, anyone can make a game because every OUYA console is a dev kit. All this 1080p goodness isn’t just for gaming. OUYA brings some of a gamer’s favorite apps to the big screen so that they can stream shows, movies, and music directly into their living room.

OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience. Readers will learn how to control camera functions, lighting, and scene appearance in a 3D game engine. They will be able to improve the appearance of games with materials and textures. Experienced developers and even beginners with a captivating game idea can bring the kit to life with a hint of imagination. With different game application examples, this book covers elements of game design, art, and programming comprehensively.

OUYA Game Development by Example covers the following essential topics:

Chapter 1: Experiencing the OUYA
Chapter 2: Installing Unity and the OUYA ODK
Chapter 3: Diving into Development
Chapter 4: Moving Your Player with Controller Input
Chapter 5: Enhancing Your Game with Touch Dynamics
Chapter 6: Saving Data to Create Longer Games
Chapter 7: Expanding Your Gameplay with In-app Purchases
Chapter 8: Polishing and Prepping Your Game for Deployment
Chapter 9: Blazing Your Own Development Trail

This book is ideal for anyone who wants to make video games but who are unsure of where to start. No prior knowledge is assumed or required for the tutorials in this book.


OUYA Game Development by Example
An all-inclusive, fun guide to making professional 3D games for the OUYA console

For more information, please visit: book page

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