Bring your 3D graphics project to life using Direct 3D with Packt’s riveting New Book and eBook

January 2014 | .NET, Open Source

Packt is proud to present its latest publication Direct3D Rendering Cookbook by Justin Stenning. Direct3D Rendering Cookbook provides detailed .NET examples that cover a wide range of advanced 3D rendering techniques available in Direct3D 11.2. With this book, readers will learn how to use the new Visual Studio 2012 graphics content pipeline, perform character animation, implement displacement mapping, perform image post-processing, and use compute shaders for general-purpose computing on GPUs. The book comes in at 402 pages and is priced at $54.99 while eBook is available for $32.99.

About the author: 
Justin Stenning has been a software tragic since DOS was king, and has been working as a software engineer since he was 20. He has been the technical lead on a range of projects from enterprise content management and software integrations through to mobile apps, mapping, and biosecurity management systems. Justin has been involved in a number of open source projects, including capturing images from full-screen Direct3D games and displaying in-game overlays, and he also enjoys giving a portion of his spare time to the open source community. 

Direct3D is part of Microsoft's DirectX application programming interface (API). Direct3D is available for Microsoft Windows operating systems (Windows 95 and above), and for other platforms through the open source software Wine. It is the base for the graphics API on the Xbox and Xbox 360 console systems. Direct3D is used to render three dimensional graphics in applications where performance is important, such as games.

Direct3D Rendering Cookbook provides detailed .NET examples covering a wide range of advanced 3D rendering techniques available in Direct3D 11.2. With this book, the readers will learn how to use the new Visual Studio 2012 graphics content pipeline, how to perform character animation, how to use advanced hardware tessellation techniques, how to implement displacement mapping, perform image post-processing, and how to use compute shaders for general-purpose computing on GPUs.

The following essential topics are covered in the book:


Chapter 1: Getting Started with Direct3D
Chapter 2: Rendering with Direct3D
Chapter 3: Rendering Meshes
Chapter 4: Animating Meshes with Vertex Skinning
Chapter 5: Applying Hardware Tessellation
Chapter 6: Adding Surface Detail with Normal and Displacement Mapping
Chapter 7: Performing Image Processing Techniques
Chapter 8: Incorporating Physics and Simulations
Chapter 9: Rendering on Multiple Threads and Deferred Contexts
Chapter 10: Implementing Deferred Rendering
Chapter 11: Integrating Direct3D with XAML and Windows 8.1

About Packt:
Packt is one of the most prolific and fast-growing tech book publishers in the world. Originally focused on open source software, Packt books focuses on practicality, recognizing that readers are ultimately concerned with getting the job done. Packt's digitally-focused business model allows them to publish up-to-date books in very specific area.


Direct3D Rendering Cookbook
50 practical recipes to guide you through the advanced rendering techniques in Direct3D to help bring your 3D graphics project to life span>

For more information, please visit: http://www.packtpub.com/direct3d-rendering-cookbook/book

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