Packt is pleased to announce the release of 3ds Max Speed Modeling for 3D Artists, a detailed guide on how to speed model effectively using 3ds Max, with an emphasis on hard surface. The book provides focused explanations with step-driven practical lessons that balance learning and action, giving readers an up to date coverage on 3ds Max features.
About the Author: Thomas Mooney is a lecturer in design and also works as an artist. He likes to do comics, films, maps, screenplays, novels, storyboards, and iPad doodles. His book Unreal Development Kit Game Design Cookbook by Packt Publishing was published earlier in 2012.
3ds Max is a 3D modeling, animation, and rendering software for game developers, visual effects artists and motion graphics artists. It has modeling capabilities, a flexible plugin architecture and can be used on the Microsoft Windows platform.
3ds Max Speed Modeling for 3D Artists is laid out with step by step illustrated tutorials supported by a focused commentary. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.
The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. Readers will understand how 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.
Table of contents for the book:
Chapter 1: First Launch: Getting to Know 3ds Max
Chapter 2: Model Shakedown: Make 3ds Max Work for you
Chapter 3: The Base Model - A Solid Foundation in Polygon Modeling
Chapter 4: Mod My Ride: Extending upon a Base Model
Chapter 5: The Language of Machines: Designing and Building Model Components
Chapter 6: The Cutting Edge: A Closer Look at 3ds Max Polygon Tools
Chapter 7: The Mystery of the Unfolding Polygons: Mapping Models for Texturing
Chapter 8: Custom Body Job: Painting using Viewport Canvas
Chapter 9: Go with the Flow Retopology in 3ds Max
Chapter 10: Pushing the Envelope - Model Preparation for Animation and Games
3ds Max Speed Modeling for 3D Artists is for readers interested in 3D modeling, and who want to improve their speed modeling ability. The book is out now, and available in print and popular eBook formats.
|3ds Max Speed Modeling for 3D Artists|
|Flex your speed modeling muscles using 3ds Max
For more information about the book, please visit book page