Master NGUI components swiftly, and employ them to create a thrilling, action-packed 2D sci-fi game using Packt's new eBook

February 2014 | Open Source

Packt is pleased to announce the release of NGUI for Unity , an easy-to-follow, step-by-step tutorial focusing on practical situations and manipulations, guiding readers to create a concrete Graphical User Interface and a simple 2D game. The eBook is 182 pages long and is competitively priced at $17.84.

About the author: Charles Bernardoff has a Bachelor's degree in Game Design and Level Design delivered by ISART Digital, a video games school located in Paris, France. With four years of experience as game designer, level designer, and C# scripter at Cyanide Studio, Playsoft, and Airbus, Charles has worked on the PC versions of Blood Bowl, Dungeonbowl, and Confrontation. He has also worked on Unity and Flash mobile games, such as Space Run 3D, Oggy, and Psycho Gnomes. He now works as a game designer and Unity developer on PC and mobile serious games at Airbus.

NGUI is a powerful UI system and event notification framework for Unity written in C#. It features clean code and a simple, minimalist approach to everything. NGUI is an effective plugin for Unity that gives the power to create beautiful and complex user interfaces while reducing performance costs.

NGUI for Unity is an example-oriented, step-by-step, practical tutorial that will guide readers through creating a fully functional main menu along with a 2D game. The book will help readers gain the knowledge required to create user interfaces for existing and future PC or mobile games developed with Unity 3D. The book starts by teaching the basic functions of the tools and how to create a basic UI. It will also teach readers how to create a much more complex UI.

The book will get readers acquainted with NGUI’s workflow and will then gradually take them through building a complex menu and creating a 2D game. Readers will be exposed to advanced topics like C# with NGUI, and will also learn how to build a scrollable viewport. By the end of the book, readers will obtain all the knowledge that is needed to create UIs with the help of practical steps supported by screenshots.

This book is for Unity 3D developers who are interested in learning NGUI for Unity. Prior knowlege of C# scripting is expected. Additional knowledge of Unity 3D Editor, GameObject, and creating/adding scripts to GameObject would be beneficial; however, no prior knowledge of NGUI is required.

About Packt: Packt is one of the most prolific and fastest-growing tech book publishers in the world. Originally focused on open source software, Packt books focus on practicality, recognizing that readers are ultimately concerned with getting the job done. Packt’s digitally-focused business model allows them to publish up-to-date books in very specific areas.


NGUI for Unity
An easy-to-follow, step-by-step tutorial focusing on practical situations and manipulations, guiding you to create a concrete Graphical User Interface and a simple 2D game.

For more information, please visit: http://www.packtpub.com/master-ngui-components-to-create-a-thrilling-action-packed-sci-fi-2d-game/book

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