Leverage Xcode and Objective-C to develop iPhone games using Packt's new book and eBook

May 2014 | Open Source

Packt is pleased to announce the release of Learning Objective-C by Developing iPhone Games, a practical and engaging tutorial that guides readers through the development of their own exciting, fully-featured games. The print book is 314 pages long and is competitively priced at $49.99, whilst the eBook and Kindle versions are available for $23.99.

About the authors:

Joseph Walters has been immersed in the creativity, technology, and business of software and game development for over 20 years. He is currently a partner at Third Track, inc., a game development and game technology company. Before Third Track, he was the CEO at MindFuse Games, where he helped raise capital from angel investors and led the development of a massive multiplayer gaming world. Joseph also previously owned a top consulting firm that advised some of the largest technology firms in the world, including IBM, Compaq, AT&T, Bell Labs, and countless others.

Amy M. Booker is new to writing. Over the course of her career, she has become a very happy gamer, and raises her family to enjoy and appreciate the art of games, whether card, board, or video. As an advocate for special needs, specifically Autism, she hopes to write a book or a game to support those with special needs.

Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. It is the main programming language used by Apple for the OS X and iOS operating systems and their respective application programming interfaces (APIs), Cocoa and Cocoa Touch.

Learning Objective-C by Developing iPhone Games enables readers to learn about game development in a practical, step-by-step manner, and covers topics ranging from the basics of Objective-C to deploying to the App Store. The book will provide readers with a hands-on approach to developing an app for the App Store. The book will also help developers to overcome common issues that they may run in to at one point or another.

The book starts with the basics of game development and using Xcode, the official Apple programming IDE, before moving on to the most important concepts involved in programming games using Objective-C. The book also covers the fundamental steps of game development, creating classic games such as Space Invaders and Galaga in the process. With the help of a clear, concise, and detailed step-by-step process, readers will be able to develop their own game in no time.

Learning Objective-C by Developing iPhone Games covers the following topics:

Chapter 1: The Environment – Installing and Working with Xcode

Chapter 2: Programming and Objective-C

Chapter 3: iPhone Game Development Basics – The Matching Game

Chapter 4: Drawing Pictures – Space Invaders

Chapter 5: The Game Engine – Space Invaders Part 2

Chapter 6: The Audio Engine – The Simon Memory Game

Chapter 7: User Interactivity – Mini Golf

Chapter 8: The Galaxy Game

Chapter 9: Releasing Your Game

Chapter 10: Conclusion

This book is for beginners and enthusiasts who dream about creating games and are in need of some additional inspiration and knowledge. No programming experience is expected.

About Packt: Packt is one of the most prolific and fastest-growing tech book publishers in the world. Originally focused on open source software, Packt books now focus on practicality, recognizing that readers are ultimately concerned with getting the job done. Packt’s digitally-focused business model allows them to publish up-to-date books in very specific areas.


Learning Objective-C by Developing iPhone Games
Written as a practical and engaging tutorial, this book guides you through the development of your own exciting, fully featured, games.

For more information, please visit: http://www.packtpub.com/learning-objective-c-by-developing-iphone-games/book

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