Learn to build exciting games with the easy-to-use Scratch 2.0 environment using Packt’s new book and eBook

March 2014 | Open Source

Packt is pleased to announce the release of Scratch 2.0 Game Development Hotshot, a practical book containing 10 engaging projects that will help readers learn how to build video games with the easy-to-use Scratch 2.0 environment. The print book is 330 pages long and is competitively priced at $39.99, while the eBook and Kindle versions are available for $20.39.

About the authors:

Jessica Chiang is a senior software engineer, online educator, and technology enthusiast. She has worked with a wide range of interesting and cutting-edge technologies including nuclear detectors and unmanned aircraft-control systems. Not only an inquisitive learner, she also loves to teach in class as well as online through her website and YouTube channel.

Sergio van Pul is a game designer and artist interested in making interactive media entertainment. He has built games and interactive applications using Flash ActionScript. He has also worked on web designs and stylesheets, using a basic text/script editor to write raw HTML and CSS, as well as using the Drupal CMS to assemble a website. Sergio started using Scratch to teach children about programming and game design. Occasionally, he also uses Scratch as a quick and easy prototyping tool to test game interaction concepts. He likes experimenting with the program and building tutorials, examples, and complete game projects.

Scratch 2.0 is the second major version of Scratch, following Scratch 1.4. It features a redesigned editor and website, and allows users to edit projects directly from the web browser as well as in an offline editor. Scratch 2.0 makes it easier to build games using easy-to-understand logic blocks.

Scratch 2.0 Game Development Hotshot offers readers access to completely interactive projects based on well-known video game genres. The book then gives readers the opportunity to learn how to use standard programming principles such as operators, variables, and functions. With the help of this book, readers can look forward to an easily accessible and fun introduction to programming and interactive media design. Frequent and timely visual feedback makes high-level, abstract concepts a lot easier to understand.

The book will enable readers to learn how to plan and develop a game from a general idea to the finished product, creating a fun and user-friendly game. Scratch 2.0 includes many new and exciting features, which makes it possible to create more advanced games. The final results will be close to production level games.This book will not only introduce users to the Scratch 2.0 software, but also teach about interactive media design.

Scratch 2.0 Game Development Hotshot covers the following topics:

Project 1: Blowing Things Up!

Project 2: Beating Back the Horde

Project 3: Start Your Engines

Project 4: Space Age

Project 5: Shoot 'Em Up

Project 6: Building a Worthy Boss

Project 7: Creating a Level Editor

Project 8: Dungeon Crawl

Project 9: Hunger Run

Project 10: Sprites with Characters

This book is ideal for new as well as current Scratch users who would like to improve their understanding of the new Scratch 2.0 interface, and learn how to make video games. Each project is explained in-depth from start to finish, so everyone can follow along.

About Packt: Packt is one of the most prolific and fastest-growing tech book publishers in the world. Originally focused on open source software, Packt books focus on practicality, recognizing that readers are ultimately concerned with getting the job done. Packt’s digitally-focused business model allows them to publish up-to-date books in very specific areas.


Scratch 2.0 Game Development Hotshot
An easy-to-use book, containing 10 engaging projects that will help you learn how to build video games with the easy to use Scratch 2.0 environment.

For more information, please visit: http://www.packtpub.com/scratch-2-game-development-hotshot/book

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