Create Flash physics games using Box2D with Packt’s New Book and eBook
Packt is pleased to announce the release of its new book, titled Box2D for Flash Games that will help readers design simple yet addictive flash based games. With step by step instructions and guideline to create games with Box2D, this book analyses two of the most played physics games allowing readers to build them from scratch.
Read Create Flash physics games using Box2D with Packt’s New Book and eBook in fullCreate stunning 3D animations with Packt’s new inventory Cinema 4D Beginner's Guide
Packt published its introductory title on Cinema 4D this month, Cinema 4D Beginner's Guide. Written by Jen Rizzo, create a photorealistic interior scene with an animated camera.
Read Create stunning 3D animations with Packt’s new inventory Cinema 4D Beginner's Guide in fullDive into the exciting features of Final Cut Pro X with Packt's latest book and eBook
Packt is pleased to announce the release of Final Cut Pro X Cookbook, a new book that will guide users to edit music videos, promos, documentaries, feature films and various other professional videos. Written in a Cookbook style, the book contains recipes with a range of tools to add built-in animated titles, transitions, and effects without complicated keyframing, and fix common sound and image issues.
Read Dive into the exciting features of Final Cut Pro X with Packt's latest book and eBook in fullMaster the essential skills for Flash game development
Flash Game Development by Example, is a book that will help readers build 10 classic games in Flash and learn game development along the way. Written by Emanuele Feronato, this book will help readers build the classic and modern games that will turn them into capable Flash games developers. It is a fun and fast paced guide to making Flash games.
Read Master the essential skills for Flash game development in fullCreate impressive 3D sculptures in ZBrush using Packt's new book
ZBrush 4 Sculpting for Games: Beginner's Guide is a new book from Packt that will help readers to sculpt machines, environments and creatures for their game development projects. Written by Manuel Scherer, this book covers all aspects of sculpting for games, right from developing concept art to integrating the available models with the game environment.
Read Create impressive 3D sculptures in ZBrush using Packt's new book in fullCreate virtual reality applications using Packt’s new OpenSceneGraph book
OpenSceneGraph 3.0: Beginner's Guide is a new book from Packt that will help users to gain a comprehensive view of the structure and main functionalities of OpenSceneGraph. Written by Rui Wang and Xuelei Qian, this book is an ideal introduction for developing applications using OpenSceneGraph and to extend users’ own scene elements from the base interfaces of OpenSceneGraph.
Read Create virtual reality applications using Packt’s new OpenSceneGraph book in fullAdd 3D graphics effects and visuals to your XNA games using Packt's new book
Packt is pleased to announce 3D Graphics with XNA Game Studio 4.0, a new book that will allow readers to add 3D graphics effects used by professionals to their XNA games. Written by Sean James, this book will help readers to learn the fundamentals of 3D graphics, create an extensible system to draw 3D models, and improve the appearance of their games.
Read Add 3D graphics effects and visuals to your XNA games using Packt's new book in fullBlender Wins the 2010 Open Source Graphics Software Award
Packt Publishing is pleased to announce that Blender has won the inaugural Open Source Graphics Software Award category in the 2010 Open Source Awards. The Open Source Graphics Software Award is a new category introduced to the Award this year, featuring various different types of Graphic Application Software.
Read Blender Wins the 2010 Open Source Graphics Software Award in fullBuild fun games with Unity3D engine using Packt's new book
Unity 3D Game Development by Example Beginner's Guide is a new book from Packt that will help users to build fun, groovy little games using the free Unity 3D game engine quickly. Written by Ryan Henson Creighton, this book is filled with ideas, inspiration, and lots of advice for game design and development, and will assist users to deploy their games to the Internet.
Read Build fun games with Unity3D engine using Packt's new book in fullCreate your own exciting games using Packt’s new XNA 4.0 book
XNA 4.0 Game Development by Example: Beginner's Guide is a new book from Packt that will help readers to create their own exciting games with Microsoft XNA 4.0. Written by Kurt Jaegers, this book will assist readers to expand their finished games, introduce them to many fun examples and programming concepts along with implementation of XNA 4, while maintaining its focus entirely on developing games with the free version of XNA.
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