Moodle 2 for Teaching 4-9 Year Olds Beginner's Guide


Moodle 2 for Teaching 4-9 Year Olds Beginner's Guide
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Overview
Table of Contents
Author
Support
Sample Chapters
  • A beginner's guide with lots of practical examples
  • Learn how to create a wealth of exciting activities to make teaching and learning fun
  • Minimize the stress of lesson planning with lots of exercises that can be used again and again
  • Written to Moodle 2, the examples in this book can also be used in previous versions of Moodle
  • The complete software list accompanying this book is available here
  • The online Moodle course accompanying this book is available here

Book Details

Language : English
Paperback : 332 pages [ 235mm x 191mm ]
Release Date : October 2011
ISBN : 1849513287
ISBN 13 : 9781849513289
Author(s) : Nicholas Freear
Topics and Technologies : All Books, Other, Beginner's Guides, e-Learning, Moodle, Open Source

Table of Contents

Preface
Chapter 1: Getting Started
Chapter 2: Basic Math in Moodle
Chapter 3: Telling Stories
Chapter 4: Spot the Difference
Chapter 5: Setting Homework
Chapter 6: Fun Games
Chapter 7: Interactive Puzzles
Chapter 8: Stories Revisited
Chapter 9: Embedding the Web
Chapter 10: Administration
Appendix A: Accessibility for Online Teaching
Appendix B: Pop Quiz Answers
Index
  • Chapter 1: Getting Started
    • Introducing Moodle
    • Time for action – logging in for the first time
    • Creating your first Moodle course
    • Time for action – creating a course
      • Exploring roles
    • Creating a quiz
    • Time for action – creating a quiz activity
    • Inserting an image
    • Time for action – inserting an image
    • Installing a text filter
    • Time for action – installing the SimpleSpeak filter
    • Using the filter
    • Time for action – using the SimpleSpeak filter
      • Troubleshooting
      • Incorporating the quiz in your teaching
    • Summary
    • Chapter 2: Basic Math in Moodle
      • Searching for open content
      • Time for action – searching for open content
      • Creating a label
      • Time for action – creating a label resource
      • Embedding a video
      • Time for action – embedding video
      • Creating numerical questions
      • Time for action – creating numerical questions
      • Creating more math questions
      • Time for action – creating more maths questions
      • A calculated question
      • Time for action – creating a calculated question
      • Installing the Calculated Objects question type
      • Time for action – installing a question type
      • Creating your first calculated objects question
      • Time for action – creating a calculated objects question
      • Summary
      • Chapter 3: Telling Stories
        • Creating a database activity
        • Time for action – creating a database
        • Planning our database fields
        • Time for action – creating fields
        • Editing templates
        • Time for action – editing templates
        • Adding an entry
        • Time for action – adding an entry
        • Commenting on the database entry
        • Time for action – adding a story as a comment
        • Installing a sound recorder
          • Audacity and LAME
        • Time for action – installing Audacity and LAME
        • Testing audio
        • Time for action – performing a test recording
        • Recording audio
        • Time for action – recording audio
        • Integrating an audio file with Moodle
        • Time for action – enabling the multimedia filter
        • Uploading audio files
        • Time for action – uploading files
        • Embedding our audio file
        • Time for action – embedding audio
        • Running your lesson
        • Summary
        • Chapter 4: Spot the Difference
          • Introducing the lesson module - SVG used as is!
          • Creating our first lesson activity
          • Time for action – adding a lesson activity
          • Finding spot-the-difference images
          • Time for action – finding images online on OCAL
          • Installing an image editor
          • Time for action – installing Inkscape
          • Editing the images
          • Time for action – editing the first SVG image
          • Bringing it together
          • Time for action – adding images to our lesson
          • More difficult exercises
          • Time for action – adding more questions
          • Wrapping up the lesson
          • Time for action – adding a branch
          • Enrolling students
            • Configuring an enrolment key
          • Time for action – creating and using an enrolment key
            • Enrolling via user upload
          • Time for action – uploading users
          • Summary
          • Chapter 5: Setting Homework
            • Introducing the SIMILE timeline widget
            • Installing a text editor
            • Time for action – installing Notepad2
            • Creating the timeline data file
            • Time for action – creating the XML
              • Troubleshooting
            • Installing the Timeline Widget filter
            • Time for action – installing the filter
            • Creating a follow-on activity
            • Time for action – adding a forum
            • Adding information to our XML file
            • Time for action – editing the XML
            • Embedding the timeline
            • Time for action – putting a timeline together
            • Integrating the timeline with teaching
            • Time for action – creating an assignment
            • Summary
            • Chapter 6: Fun Games
              • Introducing Games
              • Creating a glossary
              • Time for action – creating a glossary
              • Adding glossary entries
              • Time for action – adding glossary entries
              • Glossary auto-linking
              • Time for action – using auto-linking
              • Installing the Games module
              • Time for action – installing the module
              • Creating a game
              • Time for action – adding snakes and ladders
              • Adding a cryptex
              • Time for action – adding a word search puzzle
              • Hidden picture
              • Time for action – adding a hidden picture
              • Hidden picture questions
              • Time for action – adding questions
              • Creating the puzzle
              • Time for action – adding a hidden picture game
              • Summary
              • Chapter 7: Interactive Puzzles
                • An alternative word search
                • Time for action – planning the word search
                • Creating the word search XML
                • Time for action – creating the XML
                • Uploading the puzzle XML
                • Time for action – uploading the XML file
                • Creating a word search puzzle
                • Time for action – embedding Flash
                • Online word search generator
                • Time for action – using an online generator
                • A jigsaw puzzle
                • Time for action – uploading a jigsaw picture
                • Creating the online jigsaw
                • Time for action – creating the jigsaw
                • Summary
                • Chapter 8: Stories Revisited
                  • Finding a book
                  • Time for action – finding a book
                  • Installing the Book module
                  • Time for action – installing the activity module
                  • Creating a book
                  • Time for action – creating a book
                  • Improving our book
                  • Time for action – adding custom styles
                  • Adding pictures
                  • Time for action – adding pictures to our book
                  • Completing our online book
                  • Time for action – adding the remaining parts to the book
                  • Installing a dictionary
                  • Time for action – installing a pop-up dictionary
                  • Integrating a dictionary service
                  • Time for action – using the dictionary
                  • Summary
                  • Chapter 9: Embedding the Web
                    • What is Scratch?
                    • Embedding Scratch projects
                    • Time for action – embedding Scratch applets
                    • The Scratch embed filter
                    • Time for action – installing and using the filter
                    • RSS feeds and blocks
                    • Time for action – adding an RSS feed
                    • Improving our RSS feed
                    • Time for action – using Yahoo! Pipes
                      • Feeds
                    • Science simulations
                    • Time for action – incorporating PhET simulations
                    • HTML5 jigsaw
                    • Time for action – exploring the jigsaw
                    • Creating your own jigsaw activity
                    • Time for action – using an iframe
                    • Summary
                    • Chapter 10: Administration
                      • Course backup
                      • Time for action – creating a course backup
                      • Restoring a course
                      • Time for action – course restore
                      • Recording and tracking progress
                      • Time for action – making notes
                      • Blogging
                      • Time for action – writing a blog post
                        • Tags
                      • Gradebook
                      • Time for action – viewing grades
                      • Community
                      • Contributed plugins
                      • Summary
                        • Appendix B: Pop Quiz Answers
                          • Chapter 1
                            • Getting Started
                          • Chapter 2
                            • Basic Math in Moodle
                          • Chapter 3
                            • Telling Stories
                          • Chapter 4
                            • Spot the Difference
                          • Chapter 5
                            • Setting Homework
                          • Chapter 6
                            • Fun Games
                          • Chapter 7
                            • Interactive Puzzles
                          • Chapter 8
                            • Stories Revisited
                          • Chapter 9
                            • Embedding the Web
                          • Chapter 10
                            • Administration

                          Nicholas Freear

                          Nicholas Freear got into software and educational technology through a series of happy accidents. During research for a PhD in Mechanical Engineering at the University of Birmingham he was thrown in at the deep end, learning to program in C++, using the Windows API, and programming against the interface card for an early digital camera (a "frame grabber", since you ask). Bizarrely, this didn't put him off. In his next job, he was a programmer at a high-tech startup company helping to create products from voice recognition and speech synthesis software. However, the World Wide Web was calling. After a character-building stint as a self-employed developer and accessibility consultant, Nicholas joined the team that was working on The Open University's next generation e-learning environment. And so, he was introduced to Moodle and the open-source software community. Following several fruitful years, Nick joined the Institute of Educational Technology at The OU, where he got to talk to more academics, pursue his accessibility and usability interests, and work on many different education and research projects. He blogs (http://freear.org.uk), contributes to the Moodle community (http://moodle.org/user/view.php?id=93815), and likes to talk at workshops and conferences despite his stammer. When he's not trying to understand the mysteries of the Web, Nick likes to sing, cycle, listen to loud music, and learn about all things Chinese. Occasionally all at the same time.
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                          Sample chapters

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                          What you will learn from this book

                          • Create a course and find your way around Moodle
                          • Use the Moodle Database module to create story-telling activities
                          • Create visual spot-the-difference exercises using the lesson module
                          • Embed visualizations of historic and time-based events, using the SIMILE Timeline widget
                          • Add fun games including word-search and hidden picture puzzles to your courses
                          • Explore how to embed Flash-based puzzles to Moodle
                          • Combine face-to-face teaching with online activities in a classroom environment

                           

                          In Detail

                          Moodle is a virtual learning environment that is being used in more and more schools worldwide. It is ideal for teaching a younger age group as interactive lessons enable children to learn quicker and with greater ease.

                          Moodle 2 for Teaching 4-9 Year Olds Beginner's Guide will help you to adapt your existing lesson plans to online Moodle courses and will give you ideas to create new activities, quizzes, and puzzles to make the learning process fun and interactive for young children.

                          The interactivity of Moodle means that it is perfect for teaching younger children as they can learn by watching, listening, and doing. Learn how to create activities and quizzes that are specially adapted for younger children and are quick and easy for you to incorporate in Moodle. Other highlights include spot-the-difference exercises, games, and embedded puzzles.

                          Teaching young children has just got easier with the help of Moodle to create fun, interactive, and informative learning activities.

                          Approach

                          Part of Packt's Beginner's Guide series, this book will steadily guide the reader through exercises using practical examples that are easy to build, which are illustrated with screenshots. The activities become steadily more sophisticated and include combining the content from one module with another.

                          Who this book is for

                          This book is aimed at teachers of children aged 4 to 9 who wish to integrate the Moodle open source virtual learning environment into their teaching. It assumes a basic knowledge of the Web but no prior knowledge of Moodle, although it is expected that you will either have Moodle already set up in your school, or a friendly IT technician who can do it for you.

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