Mobile Prototyping with Axure 7


Mobile Prototyping with Axure 7
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Overview
Table of Contents
Author
Support
Sample Chapters
  • Walk through the steps needed to build mobile interactions in Axure
  • Deploy your prototypes on devices and in users’ hands
  • Download Axure RP 7 files and get started immediately

Book Details

Language : English
Paperback : 118 pages [ 235mm x 191mm ]
Release Date : November 2013
ISBN : 1849695148
ISBN 13 : 9781849695145
Author(s) : Will Hacker
Topics and Technologies : All Books, Mobile Application Development, Other


Table of Contents

Preface
Chapter 1: Prototypes and Why We Use Them
Chapter 2: Mobile Design Concepts
Chapter 3: Installing and Setting Up Axure
Chapter 4: Building Mobile Prototypes
Chapter 5: Adaptive Views
Chapter 6: Mobile Interactions
Chapter 7: Drag-and-drop
Chapter 8: Viewing on Mobile Devices
Appendix: Axure and Mobile Design Resources
Index
  • Chapter 1: Prototypes and Why We Use Them
    • Reasons for prototyping
      • The RITE way to prototype
      • Working smarter with prototypes
    • Axure RP for prototyping
    • Fidelity decisions
    • When not to prototype
    • Axure Version 7
    • Summary
  • Chapter 2: Mobile Design Concepts
    • The pencil is your first design tool
    • Context is king
    • Knowing our users
    • Know the platform
      • What platform to target
      • Platform distribution
    • The network is (mostly) always available
    • Content is navigation
    • Designing for touch
      • Touch targets
    • Screen real estate
      • Working with gestures
    • Alternative inputs
      • Location
      • Compass
      • Accelerometer
      • Camera
      • Voice
      • Barcodes and QR codes
    • Mobile-friendly forms
      • Serve up the right keyboard
      • Making the field fit the finger
    • Summary
  • Chapter 3: Installing and Setting Up Axure
    • Installing Axure
    • Setting things up
    • The workspace
      • Sitemap
      • Widgets
      • Masters
      • Widget Interactions and Notes
      • Widget Properties and Style
      • Widget Manager
      • Page properties
      • Widget libraries
      • Grids
    • Summary
  • Chapter 4: Building Mobile Prototypes
    • Mobile prototypes
      • Adaptive Views
      • Targeting your device
      • Mobile screen setup
      • Pages and panels
      • Dynamic panels
      • Navigation bars
      • Interactivity
      • The Case Editor
    • Summary
  • Chapter 5: Adaptive Views
    • Planning Adaptive Views
      • Adaptive Views in Axure 7
      • The Base View
      • A different view
      • Expanding (or contracting) our designs
    • Summary
  • Chapter 6: Mobile Interactions
    • Gestures
      • Swiping
      • Using the OnLongClick event
    • Building a menu system
      • Using conditions and actions
    • A loader
      • The graphic
      • The interaction
    • Dialogs and Alerts
    • Mobile forms
    • Summary
  • Appendix: Axure and Mobile Design Resources
    • Online resources
      • Resources from Axure
      • Widget libraries
      • General Axure and mobile design resources
      • Technical documentation
      • Human interface guidelines for mobile operating systems

Will Hacker

Will Hacker is a Lead Interaction Designer at GE Capital, where he works on multidevice designs for commercial lending software. He's used Axure for several years as part of his iterative design and prototyping process, and spent two and a half years working exclusively on mobile design, prototyping, and usability testing for Cars.com. He has also written about user experience and mobile design for Smashing Magazine and UX Booth, and is a frequent speaker at UX design events in Chicago. He holds a Master's degree in Human-computer Interaction from DePaul University. He tweets at @willhacker and blogs at willhacker.net.
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Submit Errata

Please let us know if you have found any errors not listed on this list by completing our errata submission form. Our editors will check them and add them to this list. Thank you.


Errata

- 1 submitted: last submission 28 Jan 2014

Errata type: TYPO | Page number: 51

Once that's done, the widget named Content Area appears in the Dynamic Panel.

should be

Once that's done, the widget named Contant Area appears in the Dynamic Panel.

Sample chapters

You can view our sample chapters and prefaces of this title on PacktLib or download sample chapters in PDF format.

Frequently bought together

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Price for both: ₨461.60

Buy both these recommended eBooks together and get 50% off the cheapest eBook.

What you will learn from this book

  • Design adaptive views for responsive web designs
  • Create mobile-friendly forms
  • Develop navigation tab bars and menus
  • Produce gesture-based interactions
  • Work with drag-and-drop interactions in mobile design
  • Devise home screen icons and splash screens for mobile apps
  • Use Dynamic Panels to organize mobile app screens
  • Publish prototypes for testing and viewing on mobile devices

In Detail

Mobile app and website design are two of of the most popular areas of user experience design. Axure RP 7 allows you to design and build mobile prototypes and deploy them to real devices for testing and stakeholder review. It also allows you to create an interactive HTML website wireframe or UI mockup without coding. Axure 7 has new features such as new widget events, page events, adaptive views, and so on, that give you more flexibility while building mobile prototypes.

If you have experience with Axure but have never designed anything for mobile devices or responsive design, this book will get you started right away. This book contains working examples of how to complete some common mobile design tasks using Axure and focuses on creating rich, functional prototypes for mobiles, whether they are apps or websites.

Using this practical, example-oriented guide, you will learn how Axure RP 7 can be used by user experience designers to create and deploy mobile prototypes on smartphones and tablets.

You will also learn how Axure RP 7 can be used to create adaptive views for multi-device designs, sliding menus, mobile-friendly forms, drag and drop interactions, tool bars, and basic transitional animations common to mobile apps. You will get to know how to publish prototypes so that they can be tested or demonstrated on a real mobile device.

Approach

This book is a step-by-step tutorial which includes hands-on examples and downloadable Axure files to get you started with mobile prototyping immediately. You will learn how to develop an application from scratch, and will be guided through each and every step.

Who this book is for

If you are a mobile-centric developer/designer, or someone who would like to take their Axure prototyping skills to the next level and start designing and testing mobile prototypes, this book is ideal for you. You should be familiar with prototyping and Axure specifically, before you read this book.

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