Mapping and Visualization with SuperCollider

Mapping and Visualization with SuperCollider
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Table of Contents
Sample Chapters
  • Master 2D computer-generated graphics and animation
  • Perform complex encodings and audio/data analysis
  • Implement intelligent generative audio-visual systems

Book Details

Language : English
Paperback : 222 pages [ 235mm x 191mm ]
Release Date : November 2013
ISBN : 1783289678
ISBN 13 : 9781783289677
Author(s) : Marinos Koutsomichalis
Topics and Technologies : All Books, Application Development, Open Source, Virtualisation

Table of Contents

Chapter 1: Scoping, Plotting, and Metering
Chapter 2: Waveform Synthesis
Chapter 3: Synthesizing Spectra
Chapter 4: Vector Graphics
Chapter 5: Animation
Chapter 6: Data Acquisition and Mapping
Chapter 7: Advanced Visualizers
Chapter 8: Intelligent Encodings and Automata
Chapter 9: Design Patterns and Methodologies
  • Chapter 1: Scoping, Plotting, and Metering
    • Plotting audio, numerical datasets, and functions
      • Using plot and plot graph
      • Using plotter
      • Using SoundFileView
    • Scoping signals
      • Scoping waveforms
      • Scoping spectra
    • Metering levels
      • Monitoring signals
      • Monitoring numerical data
    • Nonstandard and complex visualizers
      • Nonstandard visualizers
      • A complex scope
    • Summary
  • Chapter 2: Waveform Synthesis
    • Waveform synthesis fundamentals
    • Time domain representation
      • Waveform species
      • DC, amplitude, frequency, and phase
    • Custom waveform generators
      • Wavetable lookup synthesis
      • Using envelopes as wavetables
      • Custom aperiodic waveform generators
    • Waveform transformations
    • Waveshaping
      • Unary operations
      • Binary operations
      • Bitwise operations
    • Summary
  • Chapter 3: Synthesizing Spectra
    • Introducing the frequency domain
      • Spectra
      • Fast Fourier Transform in SuperCollider
    • Creating and manipulating spectra
      • Aggregating and enriching spectra
      • Sculpting and freezing spectra
      • Shifting, stretching, and scrambling spectra
      • Using the pvcalc method
    • Visualizing spectra
      • Limitations of spectral scoping
      • Optimizing spectra for scoping
    • Summary
  • Chapter 4: Vector Graphics
    • Learning the vector graphics fundamentals
      • Drawing primitive shapes and loading images
      • Complex shapes and graphics state
      • Introducing colors, transparency, and gradients
    • Abstractions and models
      • Objects and prototypes
      • Factories
      • Geometrical transformations, matrices, and trailing effects
    • Complex structures
      • Particle systems
      • Fractals
    • Summary
  • Chapter 5: Animation
    • Fundamentals of motion
      • Motion species
      • Using UserView
      • Animating complex shapes and sprites
    • Fundamental animation techniques
      • Trailing effects
      • Interaction and event-driven programming
      • Particle systems
    • Advanced concepts
      • Animating fractals
      • Adding dynamics to simulate physical forces
      • Kinematics
    • Summary
  • Chapter 6: Data Acquisition and Mapping
    • Data acquisition
      • Dealing with local files
      • Accessing data remotely
      • Using OSC
      • Using MIDI
      • Using Serial Port
    • Machine listening
      • Tracking amplitude and loudness
      • Tracking frequency
      • Timbre analysis and feature detection
      • Onset detection and rhythmical analysis
    • Basic mappings
      • Preparing and preprocessing data on the client side
      • Preparing and preprocessing data on the server side
      • Basic encodings and interpolation schemes
      • Sharing and distributing data
    • Summary
  • Chapter 7: Advanced Visualizers
    • Audio visualizers
      • Trailing waveforms
      • Spectrogram
    • Music visualizers
      • Rotating windmills
      • Kinematic patterns
    • Visualizing and sonifying data
      • Particles and grains
      • Fractalizer
    • Summary
  • Chapter 8: Intelligent Encodings and Automata
    • Analyzing data
      • Statistical analyses and metadata
      • Probabilities and histograms
      • Dealing with textual datasets
    • Advanced mappings
      • Complex and intelligent encodings
      • Neural networks
    • Automata
      • Cellular automata
      • Game of Life
    • Summary
  • Chapter 9: Design Patterns and Methodologies
    • Blackboard
      • Methodology
      • Model-View-Controller
      • Handling multiple files and environments
      • Threads, semaphores, and guards
    • The View
      • Clients and interfaces
      • Implementation
      • Strategies and policies
    • The Model
      • Aggregates and wrappers
      • Software agents
      • Introducing software actors and finalizing the model
    • The Controller
      • Game of Life
      • Finalizing the Controller
    • Summary

Marinos Koutsomichalis

Marinos Koutsomichalis (Athens, 1981) is an artist and scholar working with sound and a wide range of other media. His artistic work interrogates the specifics of site, perception, technology, and material. His academic interests include computer programming, generative art, new aesthetics, and environmental sound and noise. He has widely performed, exhibited, and lectured internationally and has held residencies in miscellaneous research centers and institutions. He has an MA by research in composition with digital media by the University of York and, as of writing, he is a candidate PhD in Music, Sound, and Media Art at the De Montfort University. He is in the board of the Contemporary Music Research Center (KSYME-CMRC) and also the director of its class of Electronic Music and Sound Synthesis. As of writing, he is a research fellow in the University of Turin.
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What you will learn from this book

  • Use the built-in plotting, scoping, and metering functionality
  • Synthesize efficient waveforms and spectra
  • Extract information from audio signals
  • Implement sophisticated encodings using interpolation, logic, and neural networks
  • Execute imaginative visualizers
  • Instrument sophisticated audio-visual generative systems
  • Finalize and organize complicated projects
  • Acquire data from local or remote sources including third party software and hardware
  • Design and animate complex visual structures such as fractals, particle systems, and kinematic creatures

In Detail

SuperCollider is an environment and programming language used by musicians, scientists, and artists who work with audio-files SuperCollider has built-in graphical features which are used in conjunction with the sound synthesis server to create audio-visual mapping and sound visualization. If you wish to create data visualizations by acquiring data from audio and visual sources, then this book is for you.

Digital sound artists need to analyze, manipulate, map, and visualize data when working on a scientific or an artistic project. As an artist, this book, by means of its numerous code examples will provide you with the necessary knowledge of SuperCollider's practical applications, so that you can extract meaningful information from audio-files and master its visualization techniques. This book will help you to prototype and implement sophisticated visualizers, sonifiers, and complex mappings of your data.

This book takes a closer look at SuperCollider features such as plotting and metering functionality to dispel the mysterious aura surrounding the more advanced mappings and animation strategies. This book also takes you through a number of examples that help you to create intelligent mapping and visualization systems. Throughout the course of the book, you will synthesize and optimize waveforms and spectra for scoping as well as extract information from an audio signal. The later sections of the book focus on advanced topics such as emulating physical forces, designing kinematic structures, and using neural networks to enable you to develop a visualization that has a natural motion with structures that respect anatomy and which come with an intelligent encoding mechanism. This book will teach you everything you need to work with intelligent audio-visual systems to extract and visualize audio-visual data.


This book is a standard guide with numerous code examples of practical applications. It will help you advance your skills in creating sophisticated visualizations while working with audio-visual systems.

Who this book is for

This book is ideal for digital artists and sound artists who are familiar with SuperCollider and who wish to expand their technical and practical knowledge of mapping and visualization. It is assumed that you already have some experience with the SuperCollider programming language and are familiar with the fundamental audio synthesis techniques.

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