Lumion 3D Cookbook


Lumion 3D Cookbook
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Overview
Table of Contents
Author
Support
Sample Chapters
  • Build spectacular architectural perceptions in seconds using real-time technology
  • Learn how to apply the inbuilt effects in Lumion to enhance your project to a whole new level
  • Bursting with practical examples, and simple, clear instructions to help you produce advanced visualizations with an expert level

Book Details

Language : English
Paperback : 258 pages [ 235mm x 191mm ]
Release Date : June 2014
ISBN : 1783550937
ISBN 13 : 9781783550937
Author(s) : Ciro Cardoso
Topics and Technologies : All Books, Other


Table of Contents

Preface
Chapter 1: Importing in Lumion
Chapter 2: Placing the Content
Chapter 3: Manipulating and Controlling 3D Models
Chapter 4: Constructing Your World
Chapter 5: Controlling the Weather
Chapter 6: Working with Lumion Materials
Chapter 7: Special Features
Chapter 8: Getting Realism with Camera Effects
Chapter 9: Non-photorealistic Effects
Chapter 10: Bringing Your World to Life
Chapter 11: Creating Videos
Chapter 12: Rendering
Chapter 13: Lighting
Index
  • Chapter 1: Importing in Lumion
    • Introduction
    • Importing your own 3D models
    • Importing animations from 3ds Max
    • Navigating in Lumion
    • Relocating your imported 3D models
    • Reverting your last action
    • Locking your 3D model's position
    • Organizing your 3D world with layers
    • Updating your imported 3D models
    • Replacing an imported 3D model
  • Chapter 2: Placing the Content
    • Introduction
    • Placing 3D models
    • Copying 3D models
    • Removing 3D models
    • Placing models on the terrain
    • Placing multiple 3D models
    • Randomizing the size of 3D models
    • Configuring 3D models
    • Placing 3D models accurately
  • Chapter 3: Manipulating and Controlling 3D Models
    • Introduction
    • Selecting multiple 3D models
    • Selecting different categories
    • Transforming and selecting any 3D model
    • Spacing multiple 3D models
    • Aligning different 3D models' orientations
    • Snapping multiple 3D models
    • Randomizing 3D models' orientation
    • Rotate on model
    • Constraining the 3D model's rotation
  • Chapter 4: Constructing Your World
    • Introduction
    • Shaping the terrain
    • Configuring the terrain brushes
    • Working with the Terrain menu
    • Changing the landscape
    • Painting the landscape
    • Blending the 3D model with the terrain
    • Working with heightmaps
    • Adding water in Lumion
    • Creating a seashore
  • Chapter 5: Controlling the Weather
    • Introduction
    • Defining the sun's direction
    • Modifying the sun's settings
    • Tweaking the shadows
    • Tuning the skylight
    • Adding soft shadows
    • Configuring the global illumination
    • Modifying and animating the clouds
    • Setting up fog
    • Making it rain and snow
    • Controlling the wind
    • Using the Sun study effect
  • Chapter 6: Working with Lumion Materials
    • Introduction
    • Rolling back materials
    • Configuring materials
    • Making the 3D model invisible
    • Creating a realistic glass
    • Saving materials
    • Streaming water
    • Glowing materials
    • Adding realistic grass
    • Improving reflections
    • Correcting flickering
  • Chapter 7: Special Features
    • Introduction
    • Creating fire
    • Adding fumes and vapors
    • Placing fountains
    • Falling leaves
    • Adding text
    • Using the clip plane
    • Controlling effects in the Movie and Photo modes
    • Checking effects in real time
  • Chapter 8: Getting Realism with Camera Effects
    • Introduction
    • Using the Bloom effect
    • Adding lens' errors
    • Correcting the color
    • Separating objects with DOF
    • Simulating the Lens flare effects
    • Using God rays
    • Adding noise
    • Isolating colors with Lumion
    • Using the Vignette effect
    • Sharpening your image
  • Chapter 9: Non-photorealistic Effects
    • Introduction
    • Adding a Manga effect
    • Using toon shading
    • Painting your image
    • Drawing with a pencil
    • Painting with Watercolor
    • Creating stills
    • Using special formats
    • Creating and combining different NPR effects
  • Chapter 10: Bringing Your World to Life
    • Introduction
    • Creating a camera path
    • Changing clips
    • Animating the 3D models
    • Bringing people to life
    • Controlling the camera
    • Animating curved paths
    • Animating the camera's focus
    • Using motion blur
    • Animating the layers
    • Configuring the Near Clip Distance effect
    • Animating effects
  • Chapter 11: Creating Videos
    • Introduction
    • Affecting individual clips
    • Affecting the entire video
    • Handling the clips
    • Creating transitions
    • Camera effects
    • Using the Titles effect
    • Framing and composition
    • Adding sound
  • Chapter 12: Rendering
    • Introduction
    • Exporting videos
    • Rendering individual clips
    • Rendering stills
    • Rendering an image sequence
    • Broadcasting on TV
    • Working with perspectives
    • Rendering passes
  • Chapter 13: Lighting
    • Introduction
    • Using spotlights
    • Previewing spotlights
    • Configuring the properties of light
    • Setting up shadows
    • Tweaking the Global Illumination effect
    • Using the Exposure effect
    • Working with reflection control

Ciro Cardoso

Ciro Cardosois a self-taught 3D artist and a training author from an architectural background, who started experimenting with creative software and 3D applications back in 2000. In 2005, he started his own small multimedia business, working on projects as diverse as graphic designing, CAD services, architectural visualization projects, and web designing, successfully using Lumion for multimillion-dollar projects. His list of personal clients covers countries such as the United Kingdom, Portugal, the Netherlands, Angola, and Cape Verde.

He is quite literate with software in general, with extensive expertise on Maya, 3ds Max, AutoCAD, SketchUp, Photoshop, Lumion, Unreal Development Kit, and Bentley Microstation. He is also the author of Getting Started with Lumion 3D, Packt Publishing.

Besides his work as a 3D artist, he also does some voluntary work teaching 3D modeling and architectural visualization with SketchUp and CAD to youngsters. He can be reached through his website at http://www.cirocardoso.net.

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Sample chapters

You can view our sample chapters and prefaces of this title on PacktLib or download sample chapters in PDF format.

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What you will learn from this book

  • Use Lumion's real-time lighting technology to bring your 3D models to life
  • Create and control the weather using Lumion effects
  • Discover how to set up special effects and use them to boost your projects
  • Learn how to create complex animations using layers and curved paths
  • Produce believable renders with camera effects
  • Benefit from the Global Illumination effect and other lighting elements in Lumion to produce beautiful interior renders
  • Organize your project with layers and manipulate the 3D models

In Detail

Lumion 3D Cookbook is a practical guide filled with time-saving techniques and tested production tips to help you produce professional architectural visualizations in Lumion quickly and efficiently.

This book is packed with recipes covering everything from importing 3D models to lighting. The topics covered include adding special effects, working with materials, animation, terrain sculpting, realistic camera effects, and rendering. With this book, you will progress from an intermediate to an advanced level user with the help of detailed instructions which demonstrate the practical applications of Lumion's features to get you fully equipped to work in your own production environment.

Approach

This book offers uses practical applications using recipes with step-by-step instructions and useful information to help you master how to produce professional architectural visualizations in Lumion. The cookbook approach means you need to think and explore how a particular feature can be applied in your project and perform the intended task. This book is written to be accessible to all Lumion users and is a useful guide to follow when becoming familiar with this cutting-edge real-time technology.

Who this book is for

This practical guide is designed for all levels of Lumion users who know how to model buildings in 3D and a basic understanding of Lumion, who want to enhance their skills to the next level.

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