LÖVE for Lua Game Programming
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- Discover the LÖVE framework and build games easily and efficiently
- Learn how to utilize the LÖVE framework’s tools to create a 2D game world
- A step-by-step approach to learning game development
Book DetailsLanguage : English
Paperback : 106 pages [ 235mm x 191mm ]
Release Date : October 2013
ISBN : 1782161600
ISBN 13 : 9781782161608
Author(s) : Darmie Akinlaja
Topics and Technologies : All Books, Open Source
Table of Contents
Chapter 1: Getting Started with LÖVE
Chapter 2: LÖving Up!
Chapter 3: Before You Build a Game
Chapter 4: Making Your First Game
Chapter 5: More About Making the Game
Chapter 6: Pickups and Head-Up Display and Sounds
Chapter 7: Meeting the Bad Guy!
Chapter 8: Packaging and Distributing Your Game
Recommended for all indie developers who want to make a step forward!
Download the code and support files for this book.
Please let us know if you have found any errors not listed on this list by completing our errata submission form. Our editors will check them and add them to this list. Thank you.
Errata- 2 submitted: last submission 19 May 2014
Errata type: Code | Page number: 12
On page 12, the following code snippet:
function love.conf(w) w.screen.width = 1024 w.screen.height = 768 w.screen.title = "Goofy's Adventure" end
Should look like this: function love.conf(w) w.screen.width = 1024 w.screen.height = 768 w.title = "Goofy's Adventure" end so w.screen.title should actually be w.title
Errata type: Code | Page number: 23 and 24
What you will learn from this book
- Create different environments to make your games more interesting
- Add sound and music to your games
- Apply game physics and real-time particle collisions
- Animate game characters using sprites
- Deploy your games to Windows, Linux, and Mac platforms
LÖVE is a game development framework for making 2D games using the Lua programming language. LÖVE is totally free, and can be used in anything from friendly open-source hobby projects, to closed-source commercial ones. Using the Lua programming framework, one can use LÖVE2D to make any sort of interesting games.
LÖVE for Lua Game Programming will quickly and efficiently guide you through how to develop a video game from idea to prototype. Even if you are new to game programming, with this book, you will soon be able to create as many game titles as you wish without stress.
The LÖVE framework is the quickest and easiest way to build fully-functional 2D video games. It leverages the Lua programming language, which is known to be one of the easiest game development languages to learn and use. With this book, you will master how to develop multi-platform games for Windows, Linux, and Mac OS X. After downloading and installing LÖVE, you will learn by example how to draw 2D objects, animate characters using sprites, and how to create game physics and game world maps.
LÖVE for Lua Game Programming makes it easier and quicker for you to learn everything you need to know about game programming. If you’re interested in game programming, then this book is exactly what you’ve been looking for.
This book follows a tutorial approach with examples and step-by-step instructions to help explain the key concepts of the LÖVE framework as well as everything you need to know about game development using the Lua programming language.
Who this book is for
LÖVE for Lua Game Programming is for anyone who is interested in learning about desktop game development.