LMMS: A Complete Guide to Dance Music Production


LMMS: A Complete Guide to Dance Music Production
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Overview
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  • Create the dance music you wanted. An experienced guide shows you the ropes.
  • Learn from the best in dance music; its history, its people, and its genres.
  • Learn the art of making music: from the way you set up your equipment, to polishing up your final mix.

Book Details

Language : English
Paperback : 384 pages [ 235mm x 191mm ]
Release Date : September 2012
ISBN : 1849517045
ISBN 13 : 9781849517041
Author(s) : David Earl
Topics and Technologies : All Books, Other, Beginner's Guides, Open Source

Table of Contents

Preface
Chapter 1: Gearing Up: A Preflight Checklist
Chapter 2: Getting Our Feet Wet: Exploring LMMS
Chapter 3: Getting Our Hands Dirty: Creating in LMMS
Chapter 4: Expanding the Beat: Digging Deeper into the Art of Beatmaking
Chapter 5: Making Spaces: Creating the Emotional Landscape
Chapter 6: Finding and Creating New Noises
Chapter 7: Getting It All Stacked Up
Chapter 8: Spreading Out the Arrangement
Chapter 9: Gluing the Arrangement Together
Chapter 10: Getting the Mix Together
Chapter 11: Getting into Instruments
Chapter 12: Where to Go from Here
Appendix: Pop Quiz Answers
Index
  • Chapter 1: Gearing Up: A Preflight Checklist
    • Getting a studio ready to thump
    • System requirements
    • Installing LMMS
      • Installing LMMS on Windows
      • Installing LMMS on Linux
      • Installing LMMS on Mac OS X 10.6 and above
    • LMMS resources or where's my stuff?
    • File management – keeping it together
      • Managing project versions
    • Time for action – saving our first project
    • Playing sessions at other studios
    • Setting up MIDI for LMMS
      • MIDI keyboards
      • Control surfaces
      • Setting up MIDI in Windows
    • Time for action – setting up MIDI in Windows
      • Setting up MIDI in Linux
    • Time for action – setting up MIDI in Linux using ALSA
      • Installing MIDI in Mac OS X
    • Getting sound out of LMMS
    • Getting on the mic
      • Dynamic microphone
      • The condenser microphone
    • A brief introduction to sound cards and audio interfaces
    • Great resources for inspiring sounds
      • Radiohead
      • Indaba music
      • Remix comps
      • CCmixter
    • Making custom samples
      • Avoiding painful microphone feedback
    • Time for action – recording with a microphone
    • The art of listening – controlling your listening environment
      • Composing on the fly – laptop configurations
        • Cutting out the world – choosing earbuds
      • Composing in a room with studio monitors
        • Computer noise, room noise, and hum
        • Corners are bad
        • Hardwood floors need a rug
        • Parallel walls aren't great
        • Absorption versus diffusion
        • Speaker choice and placement is important
        • Get a good chair
    • Summary
    • Chapter 2: Getting Our Feet Wet: Exploring LMMS
      • What kind of electronic musician are you?
      • Opening the LMMS default song and making noise!
      • Time for action – opening a new song template
        • The Main Menu bar
          • The Project menu
          • The Edit menu
          • The Tools menu
          • The Help menu
        • Clicking through the toolbar
          • The top row of buttons on the left-hand side
          • The bottom row of buttons on the left-hand side
          • Other features of the toolbar
        • Exploring the goodies in the side bar
      • Using the Beats+Bassline Editor
      • Time for action – setting the stage to build a beat
      • Time for action – adding drums to the Beats+Bassline Editor
      • Time for action – creating a beat pattern
        • Our first tweaking of samples
      • Time for action – editing samples with the Audiofile processor
      • Time for action – adding elements and variation to our beat pattern
        • Adding instruments to the Beats+Bassline Editor—Bass
      • Time for action – adding bass to the Beats+Bassline Editor
        • Our first tweaking of a synth
      • Time for action – editing note length and root pitch in the
      • Beats+Bassline Editor
      • Exploring the Piano Roll editor
      • Time for action – opening a pattern in the Piano Roll editor
      • Time for action – changing the pitch of the bassline
      • Using the Piano Roll in the Song Editor
      • Time for action – muting instruments in the
      • Beats+Bassline Editor
      • Time for action – enabling a Piano Roll in the Song Editor
      • Time for action – enabling a MIDI keyboard controller
      • in the Song Editor
      • Getting the Mixer to work in our project
      • Time for action – routing an instrument to a channel on the FX Mixer
      • What plugins are and where we can put 'em?
      • Time for action – exploring FX
      • Summary
      • Chapter 3: Getting Our Hands Dirty: Creating in LMMS
        • Starting our beat with the basics
        • Time for action – making the most basic of beats
        • Time for action – fitting the bass in
        • Other styles in dance music
          • Chicago style house music
        • Time for action – creating Chicago style house music
          • New York House
          • Acid House
          • Breakbeat
          • Jungle, Drum and Bass, and Braindance
        • Tasting the ingredients of dance music
          • Drums
            • The bass drum
            • The hi-hat
            • The snare drum
            • The tom-tom
          • Basses
            • The upright bass
            • The electric bass
            • The synth bass
            • Drum machines
            • Samplers
            • Other notables
        • Summary
        • Chapter 4: Expanding the Beat: Digging Deeper into the Art of Beatmaking
          • Starting fresh
          • Time for action – setting up long form patterns
          • Time for action – adding harmonies to beats
            • Placing the bass
          • Time for action – making the bass pitch friends with our harmony
            • Giving the beat a turnaround
          • The importance of knowing just a little music theory
            • The major scale
            • How to figure out a major scale
            • The minor scale
            • Putting a number to a note
        • Time for action – using the key of the song
          • Simple guidelines for the bass
        • Twiddling knobs to set the beat
          • Tweaking the bass tone
        • Time for action – sweeping a filter using automation
        • Time for action – panning and volume automation
          • Using automation on instrument effects
        • Time for action – putting reverb on the clap and twiddling it
        • Summary
          • Chapter 5: Making Spaces: Creating the Emotional Landscape
            • Using the Song Editor
              • Getting the Beats+Bassline Editor's pattern into the Song Editor
            • Time for action – moving a pattern into the Song Editor
              • Different elements for the Song Editor
                • Adding new parts to the Song Editor from the side bar
            • Time for action – bringing in instruments
              • Inputting notes into the Piano Roll in real time
            • Time for action – playing the notes in the Piano Roll editor
            • Time for action – using panning to spread the song out
              • Blending the old with the new
          • Time for action – delaying those stabs!
            • Delay versus reverb
            • Using FX channels to reduce CPU usage
          • Time for action – setting up reverb on an FX bus
            • Listening to the masters of space
          • Summary
            • Chapter 6: Finding and Creating New Noises
              • Sampling audio
                • Early sampling
                • The grey area
                • Getting into LMMS samples
              • Time for action – creating a pattern completely from samples, with a drum loop
                • The art of sampling
                  • Digital recording
                  • Recording on the main computer
                  • Software for grabbing audio goodies
                  • Unbalanced versus balanced cables
                  • Using handheld recorders
                  • Finding sounds on the Internet that won't get you sued
              • Time for action – sound sculpting in Audacity
                • A note about bits and samples
              • Summary
              • Chapter 7: Getting It All Stacked Up
                • Get your loop set
                • Time for action – setting up the loops
                  • Adding instruments
                • Time for action – making our basses
                  • Making that break dirty
                • Time for action – dirty bass
                  • Send that sound out to get effected
                • Time for action – sending clones through effects
                  • Adding in the smooth
                • Time for action – adding the ambient elements
                • Using samples in the Song Editor
                • Time for action – adding a sample track
                • Summary
                • Time for action – analyzing One
                  • Laying it out for our project
                • Time for action – spreading out the loop
                • Summary
                  • Chapter 9: Gluing the Arrangement Together
                    • The art of the transition
                      • Using dropouts
                    • Time for action – creating a dropout with the accompanying pitch fall
                      • Creating filter sweeps
                    • Time for action – creating a filter sweep
                    • Time for action – adding in effects over time
                    • Summary
                    • Chapter 10: Getting the Mix Together
                      • What is mixing?
                        • Audio energy
                        • Digital clipping and you
                      • Time for action – separating audio streams
                      • ABCs of mixing
                        • Volume balancing
                        • Panning and stereo separation
                          • Low frequency sound
                          • Drums
                          • Keyboards, leads, and pads
                          • Vocal samples
                          • Other panning considerations
                        • Dynamics
                          • Compressors and limiters
                      • Time for action – using compression in LMMS
                        • Filtering
                    • Time for action – using EQ
                      • Types of equalizations
                      • Delay-based plugins
                    • Time for action – exploring echo and simple delays
                      • The Haas effect
                    • Time for action – exploring Freeverb
                      • Plates, springs, and convolution
                    • Time for action – exploring vintage reverb
                      • Automation
                      • Exporting the mix
                      • Mastering
                    • Summary
                      • Chapter 11: Getting into Instruments
                        • The instruments of LMMS
                        • The language of synthesis
                          • The main parts of an instrument
                            • The Oscillator section
                            • Parameters of the Oscillator section
                        • Time for action – exploring oscillators
                          • Types of synthesis
                            • Mix
                            • Phase modulation synthesis
                            • Frequency modulation synthesis
                            • Sync
                            • Amplitude modulation
                        • Time for action – exploring different synthesis methods
                          • Experimenting with subtractive synthesis
                        • Time for action – activating instrument filters
                          • Using modulation
                            • Using envelopes
                            • Using LFOs
                        • Time for action – assigning modulators in LMMS
                          • Using the Function tab
                            • Chords
                            • Arpeggio
                            • Arpeggio modes – Sort and Sync
                          • The different instruments of LMMS
                            • Bit Invader
                            • Kicker
                            • LB-302
                            • Mallets
                            • Organic
                            • FreeBoy
                            • PatMan
                            • SF2
                            • Vestige
                            • Vibed
                            • ZynAddSubFx
                        • Summary
                        • Chapter 12: Where to Go from Here
                          • Guilds, societies, and such
                            • ASCAP
                            • BMI
                            • SESAC
                          • Where to sell my stuff
                            • Beatport
                            • iTunes
                            • CD Baby
                            • Tunecore
                            • Music labels
                            • Community
                            • User groups
                            • Soundcloud
                          • Summary
                          • Appendix: Pop Quiz Answers
                            • Chapter 3: Getting Our Hands Dirty: Creating in LMMS
                            • Chapter 4: Expanding the Beat: Digging Deeper into the Art of Beatmaking
                            • Chapter 5: Making Spaces: Creating the Emotional Landscape
                            • Chapter 6: Finding and Creating New Noises
                            • Chapter 7: Getting it All Stacked Up
                            • Chapter 8: Spreading Out the Arrangement
                            • Chapter 9: Gluing the Arrangement Together
                            • Chapter 10: Getting the Mix Together

                            David Earl

                            David Earl is a music composer, producer, and performer living in the San Francisco Bay Area. His music has been heard in Film, Television, Audio Branding, and Video Games. David’s has worked for clients such as Brown Paper Bag, Summit Pictures, Double Fine, Activision, THQ, Lila Rose, Artemis, Sony, Pyramind, Ripesound, and the Juno Company. David has been balancing a life of intense creativity with a deep desire to teach. For the past 10 years, he has helped to develop various curricula for Pyramind in San Francisco. He is an Apple Certified Logic instructor, and also teaches Modular Synthesis using Reaktor. As a purely innocent and altruistic endeavor, David started posting tutorial videos to YouTube as ‘sflogicninja’ in 2007 as an attempt to help fellow producers. He now has a following of over 25,000 subscribers worldwide. He has since started creating tutorials for MacProVideo, and creates additional video material for Pyramind Online; the Online counterpart to their brick and mortar training center. David has collaborated with other writers in his field, but LMMS: A Complete Guide to Dance Music Production is his first official effort.
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                            Sample chapters

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                            What you will learn from this book

                            • How to install and navigate LMMS
                            • How to create compelling bass lines and loops
                            • How to create a sample library of custom-made sounds
                            • How to use the LMMS editors to create and edit your music
                            • Explore the instruments included in LMMS
                            • How to use the Song Editor to arrange a song
                            • How to mix and use effects
                            • How to export a mix from LMMS so that it can be shared with the world

                            In Detail

                            You’ve scoured the forums, watched the tutorial videos, and done everything you can to learn the secrets of the art of making dance music. Everyone is saying something different about how to get into producing your own projects. This book will help connect the dots and lay a solid foundation of knowledge so you can get beats banging out of LMMS.

                            This book will show you the ins and outs of making Dance music with LMMS. Do you make house, trance, techno or down-tempo? After this book you’ll be able to make a song that stands out from the masses, using time honoured tricks of the trade. From inception to conception, this book will help give you a workflow to channel your muse using LMMS.

                            Readers will be given a brief lesson on the best of dance music history, then learn how to recreate it using the Open Source digital workstation - LMMS. The reader will be guided through creating a project from start to finish. By the end of this book, the reader will know how to create a full dance track in LMMS and make it ready for distribution.

                            Along the way, readers will take short stops into music theory, song arranging, recording, and other related information to give them a good foundation for making dance music with depth as well as power.

                            Reading LMMS: A Complete Guide to Dance Music Production will not just teach the reader how to use LMMS, but also how good dance music is crafted. The reader will not just be taught how to make decisions in LMMS, but when and why. After devouring this book, the reader should be able to focus on his or her creativity, with LMMS as a co-conspirator in the process of making great dance music.

                            Approach

                            Written in a step by step tutorial style, learning comes as a result of creating a complete dance music track, along with the explanations that follow each stage.

                            Who this book is for

                            You have a computer and a love for dance and electronic music. Maybe you’ve been to some clubs, and the energy of electronic dance music has you completely under its spell. You see a DJ spinning, and everyone is dancing. It’s infectious. You want to make music that affects people that way. Today the open source community has offered you LMMS. Read this book, and you’ll be shown a process to creating great dance music. This book is going to connect the dots if you have already started making dance music, and provide a very solid foundation if you are just getting started – no matter what your skill level is.

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