Learning Anime Studio

Learning Anime Studio
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Table of Contents
Sample Chapters
  • Draw and rig cartoon assets using a set of robust tools
  • Breathe life into your animated productions with in-depth sets and props
  • Learn tips and tricks to add appealing effects to your animated cartoons

Book Details

Language : English
Paperback : 354 pages [ 235mm x 191mm ]
Release Date : May 2014
ISBN : 1849699577
ISBN 13 : 9781849699570
Author(s) : Chad Troftgruben
Topics and Technologies : All Books, Other

Table of Contents

Chapter 1: Stepping into the World of Animation
Chapter 2: Drawing in Anime Studio
Chapter 3: Exploring Layers and Timelines
Chapter 4: Enhancing Your Art with the Layer Settings Panel and Style Palette
Chapter 5: Bringing a Cartoon Character to Life
Chapter 6: Developing Your Cartoon's Scenery
Chapter 7: Creating a Library of Actions and Assets
Chapter 8: Animating Your Characters
Chapter 9: Exporting, Editing, and Publishing
  • Chapter 1: Stepping into the World of Animation
    • Constructing your animation blueprint
      • Coming up with ideas
      • Identifying what is funny
      • Writing down your ideas
      • Piecing together the storm
      • Writing your story
      • Constructing terrible first drafts
      • Illustrating a storyboard
      • Recording dialog
    • Differing techniques offer various experiences
      • Analyzing animation on the Internet
        • Breaking down frame-by-frame animation
        • Exploring cut-out, tweening, and bone animation
    • Introducing Anime Studio
      • Choosing between Anime Studio Debut and Pro
    • Installing Anime Studio
      • Working with the 32-bit and 64-bit versions of Windows
    • Opening Anime Studio for the first time
      • Creating your content folder
      • Playing with the startup file
    • Editing Anime Studio preferences
      • Exploring the Options tab
      • Using the Web Uploads tab
      • Modifying properties with the Editor Colors and GUI Colors tabs
    • Setting up your first document
      • Creating a document
      • Adjusting Project Settings
    • Summary
  • Chapter 2: Drawing in Anime Studio
    • Mouse versus tablet drawing
      • Learning about Wacom tablets
    • Understanding the basics of vector and raster graphics
    • Exploring the Draw and Fill tools
      • Drawing shapes and lines with the Add Point tool
      • Freestyle drawing with the Freehand tool
      • Creating perfect shapes with the Draw Shape tool
      • Adjusting your bends with the Curvature tool
      • Altering points with the Transform Points tool
      • Selecting vector points with the Select Points tool
      • Filling in objects with the Paint Bucket tool
      • Altering shape properties with the Select Shape tool
      • Editing with the Magnet tool's influence area
      • Filling in outlines with the Create Shape tool
      • Hiding lines and shapes with the Hide Edge tool
      • Revealing lines with the Stroke Exposure tool
      • Removing lines and shapes with the Delete Edge tool
      • Removing style properties with the Delete Shape tool
      • Adjusting line thickness with the Line Width tool
      • Creating pseudo 3D effects with the Perspective Points tool
      • Shearing with the Shear Points tool
      • Making flexible-looking lines with the Bend Points tool
      • Creating random line movements with the Noise tool
      • Transferring line formations with the Curve Profile tool
      • Creating varied copies with the Scatter Brush tool
      • Creating freehand shapes with the Blob Brush tool
      • Creating gaps with the Eraser tool
      • Polishing with the PointReduction tool
    • Summary
  • Chapter 3: Exploring Layers and Timelines
    • Simplifying layers
    • Controlling layers with different tools
      • The Transform Layer tool
      • The Set Origin tool
      • The Follow Path tool
      • The Rotate Layer XY tool
      • The Shear Layer tool
      • The Layer Selector tool
      • The Eyedropper tool
      • The Insert Text tool
    • Creating and working with layers
      • The Vector layers
      • The Image layers
      • The Group layers
      • The Bone layers
      • The Patch layers
      • The Switch layers
      • The Particle layers
      • The Audio layers
      • The Text layers
      • The Note layers
    • Mapping out animation
      • Understanding keyframes
      • The Channels timeline
      • The Sequencer timeline
      • The Motion Graph timeline
    • Changing your view of the action
      • Camera tools
      • Workspace tools
    • Summary
  • Chapter 4: Enhancing Your Art with the Layer Settings Panel and Style Palette
    • Exploring the Layer Settings panel
      • The Name field
      • The Layer color menu
      • The Visible checkbox
      • The Blur radius field
      • The Opacity field
      • The Auto shading radius field
      • The outline settings
      • The Layer blending mode menu
    • Animating layer effects
    • Other general options for layers
    • Applying shadows and shades to the layer
      • Creating a motion blur
      • Masking the layer
    • Designing with the Style palette
      • The Brush types
      • The Fill color effects
      • Swatches
      • The Advanced style properties
    • Summary
  • Chapter 5: Bringing a Cartoon Character to Life
    • Thinking about design
      • Being consistent with consistency
    • Understanding the basics of bone animation
      • Using Region binding
      • Using Layer binding
      • Using Point binding
      • Restricting bone movements
      • Advanced Region binding techniques
    • Labeling, coloring, and hiding bones
    • Animating bones
    • Creating dynamic bones
    • Understanding basic Smart Bone actions
    • Working with Smart Bone dials
    • Creating your first character
      • Drawing the head
      • Constructing the eyes
      • Making the ears
      • Drawing the nose
      • Laying out the mouth
      • Designing the hair
      • Drawing the neck
      • Building the body
      • Drawing the arms
      • Designing the legs
    • Rigging your character
      • Drawing the bones
      • Binding the bones
    • Polishing things up
    • Summary
  • Chapter 6: Developing Your Cartoon's Scenery
    • Being consistent
    • Discussing scene design
    • Setting up shots effectively
    • Drawing your scenery
      • Overlaying the sky
      • Creating the first piece of land
      • Laying down the second piece of land
      • Drawing hills with the Draw Shape tool
      • Constructing a dirt road
      • Building a fence Group layer
      • Drawing some puffy clouds
      • Adding details to the road with different brush types
      • Using the Scatter brush for our grass blades
    • Creating scene depth
      • Depth shifting your layers
    • Polishing up your scene
    • Summary
  • Chapter 7: Creating a Library of Actions and Assets
    • Setting up a content folder
    • Saving assets to the library
    • Searching for assets and adding them to the Favorites folder
    • Importing assets from the library
    • Editing your library assets
    • Creating variations of your library assets
    • Importing a project file's assets directly
    • Bringing in third-party library files
    • Importing other file types
    • Using built-in library assets
    • Creating reusable animations using the Actions panel
    • Inserting references versus inserting copies
    • Working with scripts
      • Using built-in scripts
      • Downloading third-party scripts
    • Summary
  • Chapter 8: Animating Your Characters
    • Following your blueprint
    • Animating characters nonlinearly
    • Finding a workflow
    • Putting it all together
    • Opening the scene file
    • Bringing in your characters and props
    • Experimenting with character animation
      • Jumping
      • Cycling keyframes
      • Looping the walking animation
      • Looping the scene assets
      • Creating keyframe intervals
    • Incorporating facial expressions
      • An anxious expression
      • An angry expression
      • A happy expression
    • Creating a conversation
      • Situating mouth poses and audio files
        • Syncing the mouths to the audio files
        • Animating a mouth with Smart Bone dials
        • Creating facial expressions
        • Animating body movements
        • Creating camera movements
      • Animating with the new bone constraints
    • Summary
  • Chapter 9: Exporting, Editing, and Publishing
    • Previewing your work
    • Choosing your file format
      • Exporting QuickTime files
      • Exporting AVI files
      • Exporting SWF files
    • Exporting your scenes
    • Exploring different video editors
      • Using free video editors
      • Using premium video editors
    • Breaking down the editing process
      • Creating a new document
      • Importing clips to bin
      • Assembling the clips
      • Incorporating audio
      • Using the audio sources correctly
    • Creating titles in a video editor
    • Exporting your completed project
    • Finding an audience
      • Taking the traditional route
      • Exploring the online realm
      • Obtaining views and constructive criticism
      • Partnership opportunities
    • Summary

Chad Troftgruben

Chad Troftgruben is a freelance media designer who has been working with Flash, Anime Studio, and other various software for a number of years. By applying methods from his cartoon animation and filmmaking background, Chad provides a simplistic yet creative approach to each lesson he teaches.

Beginning in 1996 with a program called Microsoft's 3D Movie Maker, Chad cut his teeth on the basics of animation, eventually graduating to Flash in 2002 and then Anime Studio in 2010. Live-action filmmaking was also a big part of Chad's life as he made short films with his friends throughout high school and college.

In 2007, Chad started providing free online video tutorials on Flash and other software. Since then, his tutorials have been viewed by millions of people, including entrepreneurs, teachers, students, and many others. In 2010, Chad was hired by LearnKey to present their Flash CS5 learning series, which was a six-hour course detailing the entire feature set of the software. Since then, he has been keeping busy with various animation and tutorial projects, such as creating Smith Micro's official Anime Studio 10 tutorial series and authoring for Virtual Training Company.

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Submit Errata

Please let us know if you have found any errors not listed on this list by completing our errata submission form. Our editors will check them and add them to this list. Thank you.


- 1 submitted: last submission 19 May 2014

Page no: 96

Errata type: Technical

Resolution: The line "Placing your cursor on one of the nine points surrounding the inside box will resize the layer" should be as follows:

Placing your cursor on one of the eight points surrounding the inside box will resize the layer.


Page no: 97

Errata type: Technical

Resolution: The information box at the start of the page says "If you have Scale Compensation enabled in the Anime Studio Properties panel...". It should be as follows:

If you have Scale Compensation enabled in the Anime Studio Preferences panel...


Sample chapters

You can view our sample chapters and prefaces of this title on PacktLib or download sample chapters in PDF format.

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What you will learn from this book

  • Write outlines and screenplays for your projects
  • Draw your very own cartoon character with an impressive set of draw and fill tools.
  • Rig a character using the advanced bone system
  • Take advantage of the different layer types such as Vectors, Bones, and Switches
  • Use the Channels, Sequencer, and Motion Graph timelines to control the animation in every aspect of your production
  • Create unique effects using different brushes and layer settings
  • Design props and set pieces for your character to inhabit
  • Combine your animated scenes with video editing software
  • Render your videos for distribution on websites such as YouTube and Vimeo


In Detail

Anime Studio is your complete animation program to help you create cut-out, anime and other types of cartoons. You can create your own animated shorts and use Anime Studio to produce cartoon animations for film, TV, or streaming over the Web. Anime Studio is great for hobbyists and professionals alike, combining tools for both illustration and animation. With Anime Studio’s easy-to-use interface, you will be creating an animated masterpiece in no time.

This practical, step-by-step guide will provide you with a structured path for designing an animated cartoon and gives you a strong foundation to create your future projects. This book also serves as a great reference guide for Anime Studio Pro 10’s new features.

This book starts by getting you acquainted with the tools and features of Anime Studio Pro 10. You will then learn how to utilize them to create a cohesive and polished package. You will dive into the Anime Studio drawing tools, layer types, and various panels to create and rig a cartoon character as well as design background scenes and props. Everything is then combined, animated and polished. Finally, you will take everything you have created and edit it together so that it can be distributed online through websites such as YouTube and Vimeo.


Written in an easy to follow manner with practical exercises, this book takes you through every aspect of Anime Studio, guiding you to create your own original cartoon.

Who this book is for

Learning Anime Studio is for newcomers to Anime Studio or animation in general.  Hobbyists and newcomers with ambitions of being an animator will get the most out of this book.  However, intermediate and long time users will be able to use various chapters as a reference to some of Anime Studio’s tools and features.  The book also serves as a guide for the new enhancements introduced in Anime Studio Pro 10.

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