In this article, by Aditya Gupta, author of Learning Pentesting for Android Devices, we will look inside an Android application, or the .apk file, and understand its different components. We will also go ahead and reverse the applications using tools, such as Apktool.Read Reversing Android Applications in full
This article by Mohammed Raffic Kajamoideen and Aravind Sivaraman, authors of the book VMware ESXi Cookbook, helps you to understand the vSphere networking concepts—the distributed switch—then moves on to discuss some of the more advanced networking configurations available in the distributed switch.Read Networking in full
This article by Sudheer Jonna, author of Learning PrimeFaces Extensions Development, provides a basic introduction for newly created advanced components, improved components along with the useful converters, validators, utility functions, and maven plugins to make the web development easier. After that, it explorers the basic input and advanced dynamic form components, commonly used input components and their features, InputNumber component, KeyFilter component, TriStateCheckbox and TriStateManyCheckbox, TimeLine component, MasterDetail component and its various features, and introduces the exporter component and its features.Read Components of PrimeFaces Extensions in full
In this article by David Horachek, the author of Creating E-Learning Games with Unity, discusses the various animation systems in Unity3D.
Until this point, we have been successfully developing our game with the in-editor primitives provided by Unity3D. To add a professional layer of polish, we will learn how to add skinned models and various types of animations to our e-learning game. We will download skinned mesh models and animations from a popular site and learn how to integrate them into the game, as we develop a character motion system. We will also learn about the in-editor animation editor and how it can be used to animate static meshes (appropriate for in-game models such as buildings, cars, and statues that are not weighted to a 3D skeletal hierarchy).
In this article, we will discuss the following topics:
- Exploring 3D hierarchies
- Skinned meshes in Unity3D
- Exploring the Mechanim animation system
- Exploring the Unity Animation editor
In this article by Sébastien Armand, the author of the book Extending Symfony2 Web Application Framework, has discussed about the basics of services in the Symfony2 framework. A service is an essential and core concept in Symfony2. In fact, most of the framework itself is just a big set of predefined services that are ready to use. As an example, if you just set up a new installation of Symfony2, from your project root, you can type php app/console container:debug to see the full list of services currently defined in your application. As you can see, even before we start writing anything for our application, we already have almost 200 services defined. The php app/console container:debug <service_name> command will provide information about a specific service and will be a useful command to refer to throughout the article.Read Services in full