In this article by David Horachek, the author of Creating E-Learning Games with Unity, discusses the various animation systems in Unity3D.
Until this point, we have been successfully developing our game with the in-editor primitives provided by Unity3D. To add a professional layer of polish, we will learn how to add skinned models and various types of animations to our e-learning game. We will download skinned mesh models and animations from a popular site and learn how to integrate them into the game, as we develop a character motion system. We will also learn about the in-editor animation editor and how it can be used to animate static meshes (appropriate for in-game models such as buildings, cars, and statues that are not weighted to a 3D skeletal hierarchy).
In this article, we will discuss the following topics:
- Exploring 3D hierarchies
- Skinned meshes in Unity3D
- Exploring the Mechanim animation system
- Exploring the Unity Animation editor
In this article by Sébastien Armand, the author of the book Extending Symfony2 Web Application Framework, has discussed about the basics of services in the Symfony2 framework. A service is an essential and core concept in Symfony2. In fact, most of the framework itself is just a big set of predefined services that are ready to use. As an example, if you just set up a new installation of Symfony2, from your project root, you can type php app/console container:debug to see the full list of services currently defined in your application. As you can see, even before we start writing anything for our application, we already have almost 200 services defined. The php app/console container:debug <service_name> command will provide information about a specific service and will be a useful command to refer to throughout the article.Read Services in full
In this article by Michael Larkin, author of VMware Horizon Workspace Essentials, we will cover the basic installation and configuration of Horizon Workspace 1.5. After making sure all the prerequisites are in place, we can now deploy the Horizon Workspace vApp.Read Design, Install, and Configure in full
This article by Fernando Carbone, the author of the book Computer Forensics with FTK, will cover how to use the most important features for processing and filtering data during an investigation process.
The processing step is considered to be the most important step because the correct utilization of its functionality can be decisive in the relevant results of an investigation.
You will understand the importance of the correct use of the Time Zone feature and how this impacts the properties of the files, and learn how to use filters and searches. Finally, you will be able to generate a report of your findings.Read Processing the Case in full
This article is by Jürgen Brunner, the author of the book Getting Started with Clickteam Fusion. Game development is not all about turning cool ideas into games. You will also face a big non game-related technical part and a preproduction phase behind every game. Deciding on a resolution and the right interface for your game will be part of this book. You will also learn some basic enemy behavior.Read Introducing a new game type – top-down in full