Learning to Fly with Force.com
In this article by Ankit Arora and Abhinav Gupta, the authors of the book Force.com Tips and Tricks, we will focus on the basics of cloud computing and briefly go over the following:
-
Principles and constructs of Force.com
-
Benefits and building blocks of Force.com
-
When to choose this platform
-
Which edition is right for you?
-
A cursory overview of how to manage your Salesforce.com org
Testing your App
While the subject of testing could span whole books and there are many books on the subject indeed, we will offer a framework for testing HTML5 enterprise applications as well as an outline of cogent topics that will serve as a point of departure for further study. Different testing tools come with their own particular set of idioms; we will cover the concepts underlying those idioms.
This article by Nehal Shah and Gabriel José Balda Ortíz, authors of HTML5 Enterprise Application Development, will cover the following:
-
Unit testing
-
Functional testing
-
Browser testing
-
Continuous integration
Advanced Hadoop MapReduce Administration
In this article by Srinath Perera and Thilina Gunarathne, authors of Hadoop MapReduce Cookbook, we will cover:
-
Tuning Hadoop configurations for cluster deployments
-
Running benchmarks to verify the Hadoop installation
-
Reusing Java VMs to improve the performance
-
Fault tolerance and speculative execution
-
Debug scripts – analyzing task failures
-
Setting failure percentages and skipping bad records
-
Shared-user Hadoop clusters – using fair and other schedulers
-
Hadoop security – integrating with Kerberos
-
Using the Hadoop Tool interface
Getting started with Modernizr using PHP IDE
This article by Chip Lambert, author of Instant RESS Implementation How-to will explain how to get started with the feature detection library, Modernizr.
Read Getting started with Modernizr using PHP IDE in fullCreating weapons for your game using UnrealScript
In this article by Dave Voyles, author of UnrealScript Game Programming Cookbook, we will learn how we can create a gun that fires homing missiles, a gun that heals pawns, and a weapon that can damage over time.
Read Creating weapons for your game using UnrealScript in full

