In this article by Nishant Shukla, author of the book Haskell Data Analysis Cookbook, we will learn how to use local data of different file formats and also learn how to download data from the Internet using our Haskell code.Read The Hunt for Data in full
This article by Naveed ur Rahman, author of the book Configuration Management with Chef-Solo, will teach you how to create a Hello World recipe.Read Setting Up a Development Environment in full
In this article, by Johannes Stein, author of the book Sparrow iOS Game Framework Beginner's Guide, we will begin setting up our game. We will learn about what to consider when targeting different devices, and we will take the first step in setting up our game. This includes creating the scenes we need and displaying static images on the screen.Read Sparrow iOS Game Framework - The Basics of Our Game in full
Computer programming is based on mathematical principles. After all, the first computer was made to actually calculate equations, and it was only later that applications (as we know them) were developed. You have probably heard of variables in science and math classes. In computers, these variables are necessary to make applications and they are very important in games. Even a small indie game might have hundreds of variables. In this article by John Bura, author of Construct 2 Game Development by Example, we will look at what a variable is, why it is needed, and the different types of variables.
Variables are places where you can store small amounts of data. This data can be a name, a number, a date, a game object, or it can even store true or false information. Variables are essential to games because they can store items such as the following:
In this article by Amuthan G, author of the book Spring MVC Beginner's Guide, we will see how to serve and process forms; we will also learn how to bind form data with a form-backing bean and read that bean in the controller.Read Serving and processing forms in full