This is the second part of a two-part article series by Dave Newton on documentation of Java applications. In the first part we covered self-documenting code, the use of Contract-oriented programming in documenting applications, and ways of generating targeted Javadocs. In this part of the article, Dave focuses on documenting web applications.Read Documenting our Application in Apache Struts 2 (part 2) in full
In this article by Mayank Sharma, you will learn how to install and configure the fully functional Openfire server environment for both Windows and Linux.
Here, you will learn about:
- Pre-requisites for Openfire installation
- Installing and running Openfire on Linux/Unix
- Installing and running Openfire on Windows
- Installing Instant Messaging clients
In this two-part article series by Dave Newton, we'll look at the ways in which we can document our applications, coding styles that can aid in understanding, tools and techniques for creating documentation from application artifacts, different types of documentation for different parties, and so on.
This part of the article deals with ways to document Javacode and how to self-document our code.Read Documenting our Application in Apache Struts 2 (part 1) in full
Sakai is an open source, web-based, collaboration learning environment (CLE) that is focused primarily on higher education. It supports the activities of students, teachers, researchers, and Sakai administrators. Sakai is flexible and enables users to configure it for their own specialized audiences. Sakai is mainly a courseware management platform that provides users with learning, portfolio, library, and project tools. It is flexible by design and has a set of frameworks (internal structures) that makes it easier for those who want to build tools. In this article by Alan Mark Berg and Michael Korcuska, we will discuss how to use Sakai tools in combination to create a better online learning experience.Read Putting Sakai to Work in full
In Scratch it is easy to create projects that incorporate dynamic information using variables. However, variables have a limitation; they store only one value at a time. Sometimes, we want a variable to store multiple values.
Welcome to lists. In Scratch, a list allows us to associate one list (a variable) with multiple items or values in much the same way we create a list before going to the grocery store. In this article by Michael Badger, we will take a trip to the fortune-teller to demonstrate lists, and you'll learn how to:
- Store and retrieve information in lists
- Add and remove items from the lists
- Keep track of items in a list by using a counter
- Identify intervals using the mod block