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Character Head Modeling in Blender: Part 1

by Jonathan Williamson | August 2009 | Open Source

In this two-part tutorial by Jonathan Williamson, we are going to look at how to model a character head in Blender. Along with basic modeling tools we will also focus heavily on good topology and how to create a clean mesh that will deform well during animation. This tutorial will take you through the whole process from setting up a background image as a reference, to laying out the topology, to tweaking the final model proportions and mesh structure.

Read Character Head Modeling in Blender: Part 1 in full

Gateways in sipXecs 4.0: Part 1

by Michael W. Picher | August 2009 | Networking & Telephony

In this article by Michael W. Picher, we will learn all about gateways in sipXecs 4.0. We will discuss how to add gateways which will include managed gateways and unmanaged gateways. Managed gateways will include PSTN Lines, Caller ID, Dial Plan, SIP, Voice Codecs, Proxy and Registration, DTMF & Dialing, Advanced Parameters, Supplementary Services, FXO, Network, Media, RTP/RTPC and Management. Unmanaged gateways will cover Add gateway, Caller ID and Dial Plan. We will also learn about SIP Trunks towards the end of the discussion.

Read Gateways in sipXecs 4.0: Part 1 in full

Gateways in sipXecs 4.0: Part 2

by Michael W. Picher | August 2009 | Networking & Telephony

Read Gateways in sipXecs 4.0: Part 1 here.

Read Gateways in sipXecs 4.0: Part 2 in full

Understanding the Model Development Process in IBM Cognos 8

by Rich Babaran | August 2009 | Architecture & Analysis

IBM Cognos Planning allows you to create highly complex models using its advanced forecasting algorithms and scenario planning facilities. With this capability at your disposal, you may be tempted to build a model that "does everything at the push of the button". This article by Rich Babaran summarizes the key steps of the Model Development Process. Over the course of this article, you will learn how to:

  • Design the model template in Analyst
  • Build the Contributor application
  • Enter and review plans in the Contributor Web user interface
  • Publish and report on planning data
  • Maintain the planning models
Read Understanding the Model Development Process in IBM Cognos 8 in full

Character Head Modeling in Blender: Part 2

by Jonathan Williamson | August 2009 | Open Source

This is the second part of the two-part tutorial by Jonathan Williamson. In this tutorial, we are going to look at how to model a character head in Blender. Along with basic modeling tools we will also focus heavily on good topology and how to create a clean mesh that will deform well during animation. To read the first part, click: Character Head Modeling in Blender: Part 1

Read Character Head Modeling in Blender: Part 2 in full
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