Before getting started with any 3D package, it is crucial to understand the environment you'll be working in. This article by Will Goldstone covers the key 3D concepts and processes we'll need to understand to create games in Unity.Read Unity Game Development: Welcome to the 3D world in full
In this two-part article by Sylvain Hellegouarch, we will see how the project is designed and structured. We will first go through a basic CherryPy example. Then we will go through the CherryPy core, the publishing-object engine, and see how it wraps the HTTP protocol in an object-oriented library. Our next step will be to explore the concept of hooking into the core, the CherryPy library, and the tool mechanism. We will then review how CherryPy handles errors and exceptions and how you can benefit from it.Read Overview of CherryPy - A Web Application Server (Part1) in full
In this article by Ahsanul Bari and Anupom Syam, we will learn some of the important aspects of CakePHP. We will learn how we can create an application that we call the CakeTooDoo. It can manage to-do lists, list all the tasks, add tasks, edit tasks, and delete tasks.
This article will show how we can create a database that follows the Cake convention, and how to configure Cake to use it. It will also discuss how to create models, controllers, views, and the conventions that we need to follow to make them work together.
We will discuss a few important model functions like find(), create(), save(), del() and the use of controller functions like set() and redirect(). The HTML Form and the Time Helper will also be introduced, and we will see how the functions of these helpers can make it easier to display views.Read Create a Quick Application in CakePHP: Part 1 in full
This two-part article by James Kennard shows how we can modify the server response by working with the global document object.
It contains the following recipes:
- Setting the document title
- Setting the document generator
- Setting the document description
- Adding metadata to the document
- Changing the document character set
- Changing the document MIME type
- Controlling client caching of responses