Latest Articles

Event Delivery Network with Oracle SOA Suite 11g R1

by Demed L'Her Heidi Buelow Jayaram Kasi Manas Deb Prasen Palvankar | September 2009 | Oracle

In a service-oriented world, a level of abstraction is needed for creation and use of events using business semantics, without the publisher or subscriber of the event ever having to worry about the mechanics of messaging. Oracle SOA Suite 11g addresses this with the introduction of a new feature in the form of the Event Delivery Network.

In this article by Heidi Buelow, Manas Deb, Jayaram Kasi, Demed L'Her and Prasen Palvankar, we will work with events using the unified services and events platform of Oracle SOA Suite 11g to provide an event-handling solution.

Read Event Delivery Network with Oracle SOA Suite 11g R1 in full

Creating a Dialplan in Asterisk 1.6: Part 2

by Barrie Dempster David Gomillion David Merel | September 2009 | Networking & Telephony

In the previous part of the article by Barrie Dempster, David Gomillion, and David Merel we saw how to create a context, extension, and outgoing extensions. In this part we will learn about Advanced Call Distribution, Automated attendants, and System services.

Read Creating a Dialplan in Asterisk 1.6: Part 2 in full

Version Management with UPK 3.5: Part 1

by Dirk Manuel | September 2009 | Oracle

This article applies primarily to a client/server environment where all the content objects are stored on a central server.

In this two-part article by Dirk Manuel, you will learn how to:

  • Check in/out a content object
  • Display and Revert to an earlier version history of an object
  • Restore a deleted content object
  • Export content/Import content-backup file
  • Import content from a previous version of UPK or OnDemand
Read Version Management with UPK 3.5: Part 1 in full

Applying Special Effects in 3D Game Development with Microsoft Silverlight 3: Part 1

by Gastón C. Hillar | September 2009 | Beginner's Guides Web Development Web Graphics & Video

In this two part article series by Gastón C. Hillar, we will use advanced physics and add special effects to the scenes. We will learn to generate gravity effects, add fluids with movements, and use transitions to determine different states in a game.

By reading this article and following the exercises we will learn to:

  • Add many background models, adding life to the game
  • Control many independent backgrounds
  • Simulate fluids with movement
  • Work with multiple concurrent physics simulators
  • Use advanced physics simulation to create waves
Read Applying Special Effects in 3D Game Development with Microsoft Silverlight 3: Part 1 in full
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