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Creating a Text Logo in Blender

by | November 2009 | Open Source Web Graphics & Video

In this tutorial by Jonathan Williamson, we are going to examine the process behind creating a text-based logo in Blender. We will be looking at some modeling techniques mixed with several modifiers to create a background for the logo, and then we will move on to creating the actual text. Following that we will set up the lighting and render settings to produce our final image.

Read Creating a Text Logo in Blender in full

Writing XML data to the File System with SSIS

by Jayaram Krishnaswamy | November 2009 | Microsoft

This article by Dr. Jayaram Krishnaswamy, shows how you may retrieve XML data from a relational database and write it to a folder on your file system as a text or xml file using Microsoft SQL Server Integration Services 2008. The following are the different steps involved in this EL process (there being no transformation):

  • Creating a stored procedure that retrieves XML
  • Creating a package in BIDS or Visual Studio 2008
  • Adding and configuring a ExecuteSQL task
  • Adding and configuring a Script task
  • Running the package and verifying the results
Read Writing XML data to the File System with SSIS in full

Customizing Headers and Footers with MS Office Live Small Business

by Rahul Pitre | November 2009 | .NET Beginner's Guides Microsoft Content Management e-Commerce

In this article by Rahul Pitre you'll start using the design tools to personalize your site's headers and footers. You'll customize its name and slogan, and in the bargain put your distinctive stamp on your website.

In this article, you will:

  • Decide what your website's title should be, and set it in your template
  • Decide what your website's slogan should be, and set it in your template
  • Decide what information should go into your website's footer, and set it
Read Customizing Headers and Footers with MS Office Live Small Business in full

Modeling a Steampunk Spacecraft using Blender 3D 2.49

by Allan Brito | November 2009 | Open Source Web Graphics & Video

The previous article, Polygon Modeling of a Handgun, was a great introduction to the modeling techniques required to continuously increase the difficulty level of your projects. In this article by Allan Brito, we'll start working on our second Incredible Machine, and for this project we will be manipulating a bigger object. The main objective for this article is to create a steampunk spacecraft with even smaller details and more UV mapping techniques to add more realism to the model.

Read Modeling a Steampunk Spacecraft using Blender 3D 2.49 in full
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