In this two part article series by Gastón C. Hillar, we will use advanced physics and add special effects to the scenes. We will learn to generate gravity effects, add fluids with movements, and use transitions to determine different states in a game.
By reading this article and following the exercises we will learn to:
- Add many background models, adding life to the game
- Control many independent backgrounds
- Simulate fluids with movement
- Work with multiple concurrent physics simulators
- Use advanced physics simulation to create waves
In this two-part article by Barrie Dempster, David Gomillion, and David Merel we will learn how to create your dialplan that determines how your calls are routed through the Asterisk server. We will also cover how to create extensions, distribute calls in an orderly manner using queues, and present callers with a greeting using automated attendants (IVR). In this part we will learn to create a context, extension, and outgoing extensions.Read Creating a Dialplan in Asterisk 1.6: Part 1 in full
After developing an application in Symfony 1.3, the next aspect we will cover is creation of forms. Symfony incorporates a subframework that handles forms, which once mastered, makes creating forms an enjoyable task. In this two-part article by Tim Bowler, we are going to see how easy it is to create and validate forms by creating a newsletter signup module for our web site. We will then convert our new module into a plugin so that we can use it with other projects.
By the end of this article you will know how to:
- Add a third-party library to send automated emails
- Create and modify Propel-based forms
- Use flash variables
- Create a plugin and package it up for redistribution