In this article by Makzan, author of the book HTML5 Game Development Hotshot, we will create a ball-shooting game with some obstacles in the playing court. We will vector graphics from Adobe Flash and attach the graphics to the physical objects.Read HTML5 Game Development – A Ball-shooting Machine with Physics Engine in full
This article by Arnold Johansson and Anders Welen, the authors of WildFly Performance Tuning, talks about the various subsystem configurations available for WildFly.Read Various subsystem configurations in full
In this article, by Antonios Chalkiopoulos, the author of Programming MapReduce with Scalding, we will take a look at the core technologies used in the distributed model of Hadoop; more specifically, we will cover the Hadoop platform and the framework it provides, the MapReduce programming model, and technologies built on top of MapReduce that provide an abstraction layer and an API that is easier to understand and work with.Read Introduction to MapReduce in full
In this article by Kiran R Karkera, the author of Building Probabilistic Graphical Models with Python, we shall employ over fully specified graphical models to various inference engines to obtain answers to the questions.
Before we start on the inference trail, we shall learn about the complexity of the inference problem. Using different types of inference is appropriate in certain contexts, and we will learn which type is applicable where, and then experiment with both approaches.Read Exact Inference Using Graphical Models in full
In this article, by Hussein Nasser, the author of Learning ArcGIS Geodatabases, introduces the concept of enterprise geodatabases, an upgraded version of a geodatabase that supports multiple user access, enhanced security, and higher availability.Read Enterprise Geodatabase in full