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Introduction to Data Binding

by Gill Cleeren Kevin Dockx | May 2010 | Microsoft

In this article series by Gill Cleeren and Kevin Dockx, authors of Microsoft Silverlight 4 Data and Services Cookbook, we will cover the following recipes:

  • Displaying data in Silverlight applications
  • Creating dynamic bindings
  • Binding data to another UI element
  • Binding collections to UI elements
  • Enabling a Silverlight application to automatically update its UI
  • Obtaining data from any UI element it is bound to
  • Using the different modes of data binding to allow persisting data
  • Data binding from Expression Blend 4
  • Using Expression Blend 4 for sample data generation
Read Introduction to Data Binding in full

MySQL Cluster Management : Part 1

by Alex Davies | May 2010 | MySQL

In this article series by Alex Davies, author of High Availability MySQL Cookbook, we will cover:

  • Configuring multiple management nodes
  • Obtaining usage information
  • Adding storage nodes online
  • Replication between MySQL Clusters
  • Replication between MySQL Clusters with a backup channel
  • User-defined partitioning
  • Disk-based tables
  • Calculating DataMemory and IndexMemory
Read MySQL Cluster Management : Part 1 in full

Configuration, Release and Change Management with Oracle

by April C. Sims | May 2010 | Oracle

This article by April Sims, author of the book Oracle Database 11g – Underground Advice for Database Administrators, gives an introduction to all of the latest manageability features found in Oracle 11g.

Read Configuration, Release and Change Management with Oracle in full

Oracle: When to use Log Miner

by April C. Sims | May 2010 | Oracle

This article by April Sims, author of the book Oracle Database 11g – Underground Advice for Database Administrators, will look at the task of retrieving data.

Read Oracle: When to use Log Miner in full

Blender 2.49 Scripting: Impression using Different Mesh on Each Frame of Object

by Michel J. Anders | May 2010 | Open Source Web Graphics & Video

Having covered what script links and space handlers are in the previous article, we will take the discussion further on how Python can be used in Blender. Although softbody and cloth simulators that are available in Blender do an excellent job in many situations, sometimes you want to have more control over the way a mesh is deformed or simulate some specific behavior that is not quite covered by Blender's built-in simulators. This article shows how to calculate the deformation of a mesh that is touched, but not penetrated by another mesh. This is not meant to be physically accurate. The aim is to give believable results for solid things touching an easily deformable or gooey surface such as a finger taking a lick of butter or a wheel running through a soft shoulder.

In this article by Michel Anders, author of Blender 2.49 Scripting, you will learn:

  • How to implement a scheme to associate a different mesh with an object on each frame
  • How to augment the functionality of the 3D View
Read Blender 2.49 Scripting: Impression using Different Mesh on Each Frame of Object in full
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