Joomla! is well known as a great content management system (CMS). There are many sites using it throughout the world, some of them having great features that impress their visitors.
In the previous article we learnt the basics of Joomla! module creation and also created a "Send us a question" module.
- Learn the basics of Joomla! module creation
- Create a "Send us a question" module
The launch of Windows XP in 2001 heralded the long-awaited transition of consumer-orientated editions of Windows to the NT codebase. Microsoft designed the Windows Application Compatibility Infrastructure as part of Windows XP to help system administrators and home users solve compatibility problems with applications that were designed to run in Windows 98 or earlier versions of the 9x range.
In this article by Russell Smith, author of Least Privilege Security for Windows 7, Vista and XP, we will learn:
- How the Application Compatibility Infrastructure uses shims to modify incompatible applications on the fly
- Why using shims provides the best balance between compatibility and security
- How to create shims using Application Compatibility Toolkit 5.5
- Distributing compatibility databases to devices across the enterprise
In this article by David Heffelfinger, author of the book Java EE 6 with GlassFish 3 Application Server, we will look at how to build queries programmatically through the JPA 2.0 Criteria API and automating data validation through JPA 2.0's Bean Validation support.Read New Features in JPA 2.0 in full
In this article by Prashanth Hirematada, author of Flash 10 Multiplayer Game Essentials, we will explore the Hello World sample included in the Pulse package. We will focus on how things get initialized and the login process. We will also cover the Pulse framework functionalities. We will explore how the different screens for the game are managed by the PulseUI framework. Finally, we will explore some of the server-side challenges regarding player login and registration during a commercial game deployment.
Specifically, we will learn the following:
- Programming structure of a multiplayer game
- Game screen management with the PulseUI framework
- Detailed walk-through of the login process
- Login and registration in a typical multiplayer game deployment