GML or GameMaker Language is a great tool for expanding the already vast variety of tools provided by GameMaker: Studio. GML scripts allow users to write their own code, creating an organized codebase that is easier to modify and debug than GameMaker: Studio's built-in drag-and-drop functionality.
Before exploring GML's use in creating actual games, this article by Matthew DeLucas, the author of GameMaker Game Programming with GML, will go over the basics of the language, such as the following components:
- Syntax and formatting
This article is written by Antonio Pratas, the author of Creating Flat Design Websites. Skeuomorphic design, also known as realism, is a style that was very much used during 2012 and 2013, and it consists of creating visual elements that represent their original, physical counterpart.Read Skeuomorphic versus flat in full
In this article by Rafał Kuć and Marek Rogoziński, authors of Elasticsearch Server Second Edition, we will learn about Elasticsearch indexing, how to configure our index structure mappings, and also see what field types we are allowed to use.Read Indexing the Data in full
This article is written by Anubhav Hanjura, the author of Heroku Cloud Application Development. Mobility has reached significance of extraordinary proportions today. There are innumerable mobile apps available from different online app stores for different platforms that provide value added services to its users, ranging from business productivity to gaming and entertainment. As a result, it has become increasingly important to gain the ability to build and deploy these mobile apps as fast and portably as possible.Read Building Mobile Apps in full