Latest Articles

Working with common architectures

by Yik Yang | January 2014 | Cookbooks Enterprise Articles

This article by Yik Yang, the author of book LabVIEW Graphical Programming Cookbook, covers commonly-used architectures and tools in LabVIEW. LabVIEW is a graphical programming development environment for problem solving, accelerated productivity, and continual innovation. It integrates all the tools that engineers and scientists need to build a wide range of applications in a short amount of time.

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Securing QlikView Documents

by Stephen Redmond | January 2014 | Enterprise Articles

In this article by Stephen Redmond, author of QlikView Server and Publisher, we will look at different methods of securing QlikView documents.

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Anatomy of a Sprite Kit project

by Dmitry Volevodz | January 2014 | Games

This article by Dmitry Volevodz, the author of iOS 7 Game Development explains the anatomy of a Sprite Kit project as well as gives an idea about what are nodes, scenes, and so on.

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Integrating Direct3D with XAML and Windows 8.1

by Justin Stenning | January 2014 | Cookbooks

In this article by Justin Stenning the author of Direct3D Rendering Cookbook we will cover the following recipes:

  • Preparing the swap chain for a Windows Store app
  • Rendering to a CoreWindow
  • Rendering to a XAML SwapChainPanel
  • Loading and compiling resources asynchronously

Extensible Application Markup Language (XAML) is an XML-based language created by Microsoft that is most commonly used for creating UI layouts for .NET Framework applications. XAML was originally used with the Windows Presentation Foundation (WPF) and Silverlight but has also been used for designing workflows within Windows Workflow Foundation (WF). Generally, a C# Windows Store app is built using XAML.

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Beyond Grading

by Mythravarun Vepakomma | January 2014 | Open Source

This article written by Mythravarun Vepakomma, the author of the book Blender Compositing and Post Processing, deals with advanced compositing beyond grading. These techniques emphasize alternate methods in Blender Compositing for some specific 3D render requirements that can save lots of render time, thereby also saving budgets, in making a CG film. Following is the list of contents that will be presented in this article:

  • Relighting
  • Fresnel effect in compositing
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