Techniques for Creating a Multimedia Database
This article by Marcelle Kratochvil author of Managing Multimedia and Unstructured Data in the Oracle Database, covers the technical aspects of setting up a database to use Oracle Multimedia. It contains tips, codes, and useful techniques for setting up and managing an Oracle Database and covers the core storage capabilities of the Oracle Database. The goal is to enable the database administrator to make correctly informed decisions about the physical structure of database storage objects, in particular tablespaces, datafiles, and database capabilities.
Read Techniques for Creating a Multimedia Database in fullPlay! Framework 2 – Dealing with Content
A web application always has, at some point, the need to deal with multiple types of content. Common content types include JSON, XML, HTML, but there could also be images or even videos to be stored and streamed. Play! 2 provides a clean way of dealing with such content types with the help of body parsers.
We won't cover the implementation details of such body parsers, because it's purely based on a functional concept, Iteratee, and thus their implementations are in Scala only. However, we'll see how they are used and how we can gain benefits from them.
In this article by Andy Petrella author of Learning Play! Framework 2, we'll update and clean up a bit of what we have been doing so far in order to enable several workflows. So we will only be using examples we have learned up to now. The following is what will be achieved:
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Make the Chat and Item classes persistent using Ebean
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Create a link between an item and a user (a user's reply in a chat)
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Introduce a new type, Image, that will be part of a chat as an attachment
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Enable a user to connect
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Browse all chat instances
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Allow the connected user to reply in a chat
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Allow the connected user to attach an image to a chat
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Show examples of UIs
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Create an action that outputs a requested image
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Create an action that provides an Atom feed of all chats which have specific users getting involved (kind of like following)
Making Money with Your Game
In this article by Davy Cielen and Arno Meysman authors of HTML5 Game Development with ImpactJS, we will take a quick look at the options you have for making money with HTML5 game development. Building games can be done purely as a hobby or as a profession. However, the latter requires you to build some pretty unique and successful games as the competition is quite steep. Thus, offering a unique gaming proposition, supported by a healthy dose of marketing, seems to be the way to go for most successful game developers. In this article we will cover:
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A few strategic options you have when going into game development
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Making money in the app circuit of Android and Apple
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The option of in-game advertising and how it applies to HTML5 games
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MarketJS as a way to sell your distribution rights to a publisher
Working with Home Page Components and Custom Links
In this article by Paul Goodey, author of Getting Started with Oracle Event Processing 11g, we will cover the following recipes:
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Creating a Personal Setup link using the standard Custom Links on the sidebar
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Using Custom Links to open Training in a new window from the sidebar
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Creating a news-ticker message on the home page
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Automatically collapsing Chatter feeds on the home page
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Removing Chatter feeds on the home page
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Adding a Send An Email button on the home page
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Showing Opportunity Sales Stage descriptions on the home page
Analyzing network forensic data (Become an expert)
Having some skill with Tshark and analyzing our network on a regular basis can help us greatly in identifying multiple security issues. Besides the network attacks previously seen, we can intelligently use Tshark to investigate security incidents whose origin is unknown. In this article by Borja Merino, author of Traffic Analysis with Tshark How-to, we will discuss a couple of examples, data exfiltration by a malicious user and an internal network intrusion.
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